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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Status Effects
So this is a two part topic.
1. What kind of status effects do you think we will see in Ashes?
2. What do you think the status effects should do that they do not in most other games?
For example, Blind. Blind should make the screen (except the UI) of a player black. So he can't see anything.
Confused could for example make you see illusions, make you see allies as enemies and vice versa, or just make you attack the closest character/mob. Or just screw up your contols.
Besides that I think we will see the normal Status Effects
Poison, Burn, Paralyzed, Stun, Silenced, Blind, Confusion, Charmed, Frozen, Feared
1. What kind of status effects do you think we will see in Ashes?
2. What do you think the status effects should do that they do not in most other games?
For example, Blind. Blind should make the screen (except the UI) of a player black. So he can't see anything.
Confused could for example make you see illusions, make you see allies as enemies and vice versa, or just make you attack the closest character/mob. Or just screw up your contols.
Besides that I think we will see the normal Status Effects
Poison, Burn, Paralyzed, Stun, Silenced, Blind, Confusion, Charmed, Frozen, Feared
0
Comments
not warm clothes in winter, cold debuff
If gets too cold, you start loosing health etc, might become Frozen would be fun too :P
But to be a bit more serious: I'm always a fan of armour-breaking effects that lower your defense. I would like to see that as well.