Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
So we will have legendary items what about once in a lifetime feasts by a rare ingredient drop?
Imagen the node that triggers the dragon that rises from the mountain. Ones killed the dragon may drop a item or maybe a ingredient for a special feast of food that can be cooked by a master cook.
What would that food be like and maybe what temporary buffs could it give?
I think what you eat is what you are mostly. So maybe once you eat the feast of the dragon you will have some dragonlike atributes to your abilitys.
Hit me with ideas
What would that food be like and maybe what temporary buffs could it give?
I think what you eat is what you are mostly. So maybe once you eat the feast of the dragon you will have some dragonlike atributes to your abilitys.
Hit me with ideas
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Something lasting, down the line. "Oh wow, you were with the group that slew the dragon we heard about?"
And imo, any explorer aspect that does not allow explorers to possibly find something unique might as well just scrap the exploring aspect all together.
They are just making Legendaries... Legendary again, instead of every single player having a Legendary, because that always made sense?
(I never understood why ppl used the Term Legendary or Unique, when EVERYONE can have it, how is that in any way unique )
The idea that special events drop some sort of cosmetic item to show that you were there and participated would be a nice touch though. Say if you helped to slay a dragon you get a skin for a shield made of dragon scales, or a skin for a cloak of the same. Perhaps your weapon could give off smoke as it was touched by the dragons fire, drip poison or acid, maybe cold, would depend on the type of dragon.
But there will be many types of zone wide events beside dragons.
A Legendary item should be an item since it's part of the lore and history of the world :P
I mean a mixture of both actual unique items with unique abilities, the skins is more of a thing associated with taking part in a zone wide event such as killing a dragon. An actual legendary item that drops from such an event I do agree with, though I hope legendary items would require far more than just killing a dragon, IMO killing the dragon should just be the start of acquiring such an item.
The skin idea is more of an, I just took part in this node wide event not a legendary item as such, and perhaps a bit off topic.
A feast that a player owned inn can sell it for how long the supply/quantitiy lasted of the ingredient. For a cool buff or whatever xD Cause its a rare ingredient drop.
You have to actually find the Legendary gears from what I've gathered, and that is my hope too :P
That is fine for me :P I just want Legendaries to stay Legendary instead of everyone having one.
Maybe it should drop Dragon Fruits. Or like thousands of 'em scattered around. Nodezens can use it make a juice which gives hp or mana. It'd be fun.
Or it could drop some Şiş Kebap.