Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Skill timing bar will ruin your game
ArchivedUser
Guest
I'm not sure how you as developers actually manage to approve of a system that forces you to pay attention to a tiny bar below your character instead of paying attention to the screen and the environment. Please don't delete your own game cause of stupidity.
0
Comments
- As you know, BDO's NPCs' A.I. is dumb-down because its more Hack-&-Slash oriented ... which is the direct result as to why their PvE is bad. And i want my NPCs to give me a challenge & have some sort of Tactics that can be contested with Players.
EDIT: Yeah the OTE Bar kinda sucks, not bad for the 1st iteration - but it can be better expressed/ utilized.So luckily it won't just be a bar BUT they will offer UI to suit a range of player skill.
My initial opinion was that it would have to go or be changed but when I sat back and thought about it I figured my opinion was not really valid as I have no hands on time playing. I need time playing before I can really form an opinion either way at this point.
- https://www.youtube.com/watch?v=nfLj1B3b4LI&t=242s
- https://www.youtube.com/watch?v=H4vPGS8SXaw
- https://www.youtube.com/watch?v=8Jn5yROQKzY&t=222s
( There was a 4th ... but i think it was deleted off of YouTube )P.S. This is not really “stupidity”. They are re-inventing an entire genre and many things that they will be working on with the community over the next few years will be trial and error. Taking risks are sometimes necessary. You must be willing to fail in order to succeed.
A player asked at pax if they could make the bar transperent. But Steve did not actually confirm that it would be. Just that will be able to change shape (circle), size adjustable and location adjustable. But he did not say it would not be transperant iether. If they did make it transparent then it could be pretty cool.
From the looks of it they are not planning on having lots of abilities(wish they had at least 16 but prefer 20 to 25 . When games have few abilities then systems have to be implemented that make game interesting. (Dodge, Aim, Facing requirments, Distance and position.) Or it becomes boring.
No bueno, amigos. That kinda is game-breaking.
in elder scrolls online when a monster is charging a skill, you can see some animation below the feet of the monster. they could do the same for AoC, make some animation around or below the player, so he dont need a bar to recognise whats happening ;-)
Also if you go back and watch the video with the vars and out the video full screen you will find that it is not so difficult to see the bar though your peripheral vision. Do you guys want the same games you have already played or do you want something new.
Maybe give it a chance before you assume it is bad. Personally when I saw the bar thing my first thought was cool another element of skill added to the game. I am so tired of games that do everything for you and that are way to easy and takes no skill to defeat enemies.
I want a game that is challenging that requires some focus. Games being to easy and automated is the reason they fail cause people get bored. You should be happy that they are doing something new and you should at least try it out before you jump the guns to assume that it will be bad. How many times have you seen people say I had my doubts but once I tried it I found it to be great. This has happened time and again in the gaming industry.
Keep in mind UI is customizeable, this will probably allow you to change the size and location of the bar. Due to people concerns I wouldn't be surprised if they also had a few options of how it looked as well. Take a look at the video again and see just how hard it is to see where that line is though your peripheral vision, I think you will find it is not as hard as you might think.
If people want to try it out cool, i'm all for that but I played the game and while you can make it out in your periph it still takes your focus away. At the end of the day, it was easier to just stare at it so you didn't miss a hit. It just wasn't a comfortable mechanic to use. I don't care how big or easy to see you can make the UI element, you will have to pay attention to it and that's something i'd prefer not to do.
Maybe they could keep it for the tab target auto and make a free aim option for the auto that rewards the player with focus for consecutive hits. You miss a shot, your combo resets same as if you missed the bar.
I believe they said they would probably make it adjustable through the UI function.
A thin vertical line next to the character as one of the UI options would be nice. Something that does not obstruct and yet is visible enough to be functional.
Transparency slider for UI could add to the less imposing aspect of the slider as well.
I deff like the Idea of the slider and it should stay in the game.