Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
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Long-Term - New Players vs Legacy Player Gap
It might be a little early for this question but I am curious.
In terms of the long-term sustainability of the game,
eventually we will get to a point where there are players that have been
playing for years from launch which will have a massive advantage over new starters
(after a few years). I have seen this happen many times where the gap is so big for new players and they end up quitting thus resulting in a limited amount of new players. What
strategy will there be to ensure ongoing new players joining the game
regardless of the effort/time gap of legacy players? Will it be like world of
warcraft where you will have the option of buying a boost pack or like Archeage which had a fresh start server after a few years.
Hopefully we will be in for some new dynamics
What are your thoughts?
Comments
It sounds like they will tone back how much we scale with gear. Steven has said that you won't be able to role over people just because you have epic gear and has mentioned that a skilled player can overcome that gear gap.
https://youtu.be/hIVnt8SDdrY?t=4m13s
I'm also hoping that the utility each class has will make it easier for new players to be useful to groups.
Considering the nature and dynamics of the ever changing world that is supposed to be Ashes I don't see the need to "dumb down" the game or make things easier for new players to catch up to anyone. Smart guilds and town leaders will understand the importance of new people joining their alliances, whether they are new players or old ones. They will take new people under their wings and help them to become part of their population and therefore add to their defense and maintenance.
People will go out of their way to help defend and build what they feel part of.
Steven did mention at some point that new players will not be left out. If I can find that info I will post it.
Other than gear progression, I so no other gap depending of what we heard so far.
The world is dynamic and keeps changing, so whatever you achieve in one node might be gone the other day.
One more gap I probably see is grabbing the lv1 node houses early, as those are limited and will be quite expensive later on.
It was a great guild, lots of fun, and many of those players went on to become raiders and hardcore PvPers. I'd really love to build something like that, again, in Ashes, with the goal of having a "root" guild people can always rely upon to help them get things figured out.
I can't even think, for half an instant, I'm the only person like this out here. I think that, as @CylverRayne stated, many of us will see the value in wisdom in keeping new people joining our ranks, helping build our communities, and strengthening the world we'll be living in.
We have to see about that.
We have no ideas about how long it will take to level at this point so will just have to wait and see.
The in city housing doesn't appear until level 3, which by the guidelines given out so far is a fair number of days in a nodes progression, not hours. It increases in number each node level jump. While your point of them being quite expensive later on is true, all of those issues go away if people make the effort to siege and delevel established nodes. The great unwashed masses of the homeless can and will rise up to throw the bourgeois out into the wilds. Those that grow complacent in their mansions looking off the veranda yelling "Let them eat cake!" will find themselves back in the fight for housing more than once. The trick with FliPping houses (couldn't resist) will be to time it right so that you sell your developed properties just before the next peasant revolt burns them down.
I'm hoping that with the many aspects of income, new people won't be shut out of Ashes