Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Keep it Challenging! Reward Achievement!
When WoW made everything carebear and made almost all titles achievable well after the fact, I felt they took a lot from those who rightfully earned that title.
Thoughts on making everything a participation trophy? Should AoC make everything accessible to all or make it difficult but rewarding so those who achieve something truly special can stand out?
Thoughts on making everything a participation trophy? Should AoC make everything accessible to all or make it difficult but rewarding so those who achieve something truly special can stand out?
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The aim for achievements for me has always been to do something that I feel happy about that was hard to do or some sort of occasion like finish my first raid or win my first pvp match so it's personal.
That said I think some achievements could be less dramatic in nature. There are both casual players and non-PvP oriented players that should have access to some achievements as well.
It would be odd if at some point in time there was not at least one achievement that a majority of players have obtained. That doesn't necessarily make it a participation trophy, just an achievement everyone wants to go for. Otherwise IS will have to continue putting out new achievements and that leads to your previously legendary achievement not being so... legendary.
I am in the camp of risk vs reward, but at the same time don't lose everything you have. In one of the games I play a long time ago, if you got killed in the game, you risked losing all of your stuff your were caring. NPC monsters would take something off your body, or other players would pick you clean, if you didn't get back to your body fast enough. Heaven help you if you have top level gear, POOF all gone if you died in the wrong place. It made you plan out what you need to do it game, do you risk your best stuff on a dungeon run, knowing there is a risk of Red players running in and killing you off, or do you take ok gear and risk being killed by the dungeon monsters. Yep tons of Risk vs reward in that old game. At times people banned together to help fight off these raiders, while lower level players did the dungeon runs. It made the night interesting at least.
Like rank1 titles, or "the insane" "salty"
I talked with people about achievements. Some people are really against it cause it creates a culture. But I always liked achievements even if i couldnt achieve them.
So yes xD Difficult and rewarden.
Achievements should be possible for anyone, but certain ones should be very hard to get. By very hard I don't mean "Legendary, one of a kind" achievements, as this contradicts with achievements possible for anyone.
Everyone should be able to get all achievements eventually, without certain limited or one of a kind achievements.