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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How important should food/ drinks be in the game?
From listening to older Q&A, it was said we can have INNs, and along with that you can cook food, maybe make drinks. What types will be based on the recipes you find or buy. Some of course will come with boss drops.
So I am just wondering how important should food/ drinks be in the game?
1. Will it be something you need to keep up your fighting levels.
2. Will it be a boost to your level.
3. If you don't eat will you lose energy?
4. Should food be one of those social only things?
5. If you drink something bad, should your health take a hit?
How do you see food/ drinks being used in the game?
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Comments
Food production is an essential part of our lives so why not in AOC where crafting, harvesting, growing things is being presented as a pillar of the game. I don't mean to say we have to eat and drink to stay alive as player characters but that food may be needed to support the large NPC populations. Perhaps that may be too tedious or perhaps not.
I do however like the idea of people habitually going to inns, taverns, and stopping to make campfires. That social environment sounds cozy and exciting.
So maybe there's a sweet spot in the middle where you don't have to eat food but eating/drinking and resting at a tavern/Inn will be beneficial. Depending on the level of tavern/Inn the better buff you get and they can help you resupply (Depending on what consumables are in the game that you need to restock on).
We don't know how or where we will be resurrected after death. Perhaps we can have a choice to be bound near an Inn where we can rejuvenate through food or by entering the Inn for a short time such as in DDO.
Also maybe try having the buffs do out of combat buff as well so people don't feel pressured to partake.
Like say increased health regen by 10% while out of combat for 45 min for feasting at an Inn for 10min, Or since you have eaten properly your encumbrance of items is less (I believe we will have weight limits for items to carry correct?)
These are just random ideas.
This.
I also do not like to be survived on it. Inn and those beverages/foods should give both social activity and stat boost, or the more the players stays in one tavern, the more X and Y the players gets.
- you don't really feel the lack of it when you are killing a single mob
- but you do feel it helped when killing 300 mobs (you did it a bit faster with food)
I still think if your not well fed, maybe you don't heal as fast in that case, or your spells don't have that best punch to it. If your well fed then the damage you do is back to normal. Then you have the buffs, these would last for a short while, giving you that extra kick. I think no one would have an issue if it's setup like this. And it makes having an INN have more meaning in the game.
Oh and lets not forget it can be a save spot to log in and out quickly.
Plus add the good looking NPC barmaids that will serve up your food.
Win/ win on many levels.
The buffs can still be nice if they only last 10-15 minutes and have a 1 hour cooldown. This way food won't be required for everything, as you will only be able to use one food item and just for a short burst.
This isn't Ashes of Gourmands after all.
After you consume food first 30 minutes you are lazy and move slower, then next 30 minutes you get an actual buff?
Have "weak to strong" scales. Stumbling to Sure footed.
"Smart to dunce cap" scales. Unfailing to Hallucinating.
Cooking effecting more STR/STA/DEX than alchemy. Alchemy effecting more INT/WIS/CHR than cooking. However Alchemy having added benefits like adrenaline boosts effecting speed DEX STR. INT/WIS pots. But on a small scale, with side effects, like when you come down you come down hard.
Time wise, maybe 5-10 game days before lack of food significantly effects you. Diminishing attributes very slowly at first and more rapid as time goes by.
Cooks and alchemists playing the role. Cooked ham may be sufficient for low level character, but high level may need a ton or it may not effect their attribute scale at all. They could make things that drop attributes or kill you too. Foods that effect your attribute scale normally for your given level, while at the same level there be rare foods and potions, harder to acquire preparatory items and of greater value that slow attribute scale reduction.
I know, I know, Hell NOOOO!!!!
Anyhow, I just touched on the possibilities but this most likely will never happen.
But I had to say, I'd prefer there be a science based cooking alchemy attribute system.
Maybe it would restore more health instead of mana, or maybe the consumable changes the buff duration or effect entirely. A player could design food more-or-less according to his/her needs or the needs of the party.
What say ye all?
I like the idea of small buffs for a limited duration with a longer cool down.
I have other games I play for survival mechanics, this particular MMO I would like to not be one.
Custom recipes for the win!
Otherwise just having a set recipe book where after a few weeks everyone can make the same thing with ease just adds another daily tedious job to make food/drink before going out and adventuring.
Also remembering no global auction house could make food vendoring a profitable exchange in certain cities.
Maybe even something as fun as specific food/drink benefits to certain classes or races. Where even some food may have a nice buff but also a debuff depending on the class so you gain +10 magic atk/-10 phys def.
1. I want to be able to win a fair fight without food.
2. Yes it would be a buff for my level.
3. Why not a small debuff if you dont eat like 1time per 2/3 hours, but not more.
4. I don,t care, untill it's not that important.
5. No but a "drunk" vision could be fun.
Because it would be annoying as **** to have to think about that, specially in a game without fast travel, and you not having food with you.