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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
A Node during the Night
This is half question half discussion.
Do you think that ashes could implement a difference in the Node at Nighttime vs Daytime?
Say like certain monsters spawn that are stronger so maybe it gives incentive to players to stay at an Inn or inside their homes. Maybe the node is not like this all the time but a couple of nights a week? *Shrugs*
Do you think that ashes could implement a difference in the Node at Nighttime vs Daytime?
Say like certain monsters spawn that are stronger so maybe it gives incentive to players to stay at an Inn or inside their homes. Maybe the node is not like this all the time but a couple of nights a week? *Shrugs*
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I believe that this is also a must for games with a day and night cycle. Other than visuals, what else would the day/night cycle be for anyways?
I ask this because I'm partial to trying to make inns a social place and I wonder if this effect could benefit inns and hardcore players alike.
Great idea @Kalkaz - it would be very interesting to see how they implemented it. In such a wild planet as Verra you'd expect deep and mysterious evils and perils to rear up during the darkness of night.
@Karthos!On the note of making it more risky yet more rewarding to venture off at night, I think it would be neat to see some bio-luminescence in Verra at night. There could be a valuable ingredient, such as an herb or mineral that only glows at night and is near impossible to spot during the day, and only the bravest gatherers would venture out to find these.
Thoughts?
Yeah, I checked my notes.
Source: Forum Question 2.Different Monster Tables between Day and Night
This is a really good idea, you could expand upon it to include ingredients or parts of monsters that only come out at night being needed for crafting.
But if mobs are always at night stronger, and you are a player that can only play after work/night times. That will make it hard.
But maybe a bloodmoon event or something monthly/quater.
A in-game day is usually about 3-4 real life hours with night time lasting roughly 30 minutes.
Mobs could not be strong enough to keep explorers in an inn or at home at night.
We might end up hiding in caves or underwater or whatever - possibly gathering resources instead of fighting mobs.
But, sure, it would be nice to have some content that is different at night than is available during the day - and vice versa.
Agreed! I can imagine rivalling guilds having to work together to rid a monster whose brought perma frost to their node and it's having an adverse affect on node growth. Not sure if other guild will turn on you etc etc. Could be a great mechanic and the pics shared by @Diura and others indicate World Bosses are going to be massive.
A cold snowy winters night...I may be in my freehold hiding by a warm fire. I can't imagine what spooky monster spawn tables that scenario would bring!
Meaning a day cycle will be 6, meaning there will be 4 days in game in 1 real life day :P