Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Server-Size [Cap? Yes or No]
ArchivedUser
Guest
*Recently watching an Interview with the Dev's where they asked about the limits of the server... (They seemed a little unsure as of how to handle it and I didn't much like there answer)
-They proposed a potential "Cap"
(Which would essentially prevent new-players from joining that server)
*Perhaps it was just their initial response, because these questions weren't "Vetted"
(But that type of Implication would be DETRIMENTAL to the Realm)
~Imagine getting invited to the game by your IRL Friend only to realize he can't Join your server, because it's "Full" and he's been Locked-out. (You're not gonna have a good-time)
~Inactive Players or Bots could potentially Clog-up the Server making it become stagnant.
~And the lack of new players entering the World could make the game feel Stale.
>>>Whatever your opinion; I do-not think a Server-Limit/cap is a smart Idea<<<<<<<
My solution-
Upon choosing your Starting-Server, there should be indicator of the populist ("SIZE")
Healthy servers would have a "High" population-size...
(As it would provide the most ample amount of collaborated and conflict)
Medium servers would had decent population-size.
(Providing you with more wiggle-room & less conflict for more Casual-players)
Low servers would be lacking in population and could probably use some help.
(Low servers would be lacking in resources, collaboration, and conflict)
Which brings us to "Very-HIGH" populated Servers.
(These servers would be over crowded and probably have a-lot of Conflict)
>>They would potentially not be able to support everyone playing at once<<<
(((You could potentially experience wait times just for trying to log onto the Realm)))
Very-High servers would essentially be over populated and players on a "Very-High"
server should be given the option of having a "Free" Server transfer to a alternative
"Low" populated server....
This would in essence help circumvent overly-dense populations
And offset pocket-sized populations....
-Let me know what you guys think the Dev(s) should do with Over-populated servers...
(Should they put a Cap, Did you like my Solution, or Maybe you have some ideas of your Own)
PS: I know what your thinking...
(Yes I totally stripped this idea from Blizzard)
-They proposed a potential "Cap"
(Which would essentially prevent new-players from joining that server)
*Perhaps it was just their initial response, because these questions weren't "Vetted"
(But that type of Implication would be DETRIMENTAL to the Realm)
~Imagine getting invited to the game by your IRL Friend only to realize he can't Join your server, because it's "Full" and he's been Locked-out. (You're not gonna have a good-time)
~Inactive Players or Bots could potentially Clog-up the Server making it become stagnant.
~And the lack of new players entering the World could make the game feel Stale.
>>>Whatever your opinion; I do-not think a Server-Limit/cap is a smart Idea<<<<<<<
My solution-
Upon choosing your Starting-Server, there should be indicator of the populist ("SIZE")
Healthy servers would have a "High" population-size...
(As it would provide the most ample amount of collaborated and conflict)
Medium servers would had decent population-size.
(Providing you with more wiggle-room & less conflict for more Casual-players)
Low servers would be lacking in population and could probably use some help.
(Low servers would be lacking in resources, collaboration, and conflict)
Which brings us to "Very-HIGH" populated Servers.
(These servers would be over crowded and probably have a-lot of Conflict)
>>They would potentially not be able to support everyone playing at once<<<
(((You could potentially experience wait times just for trying to log onto the Realm)))
Very-High servers would essentially be over populated and players on a "Very-High"
server should be given the option of having a "Free" Server transfer to a alternative
"Low" populated server....
This would in essence help circumvent overly-dense populations
And offset pocket-sized populations....
-Let me know what you guys think the Dev(s) should do with Over-populated servers...
(Should they put a Cap, Did you like my Solution, or Maybe you have some ideas of your Own)
PS: I know what your thinking...
(Yes I totally stripped this idea from Blizzard)
0
Comments
And yeah, they did seem a bit unsure, maybe they want to try and think out a system that could work better than the systems today? Who knows.
I'd understand if AOC had factions and since Steven comes from ArcheAge, I can understand why he would limit character creation on a server. Unless I am missing something, AoC won't have faction? Therefore it is no point to limit population by disabling new characters.
If your server reaches the Cap it's likely Friends won't be able to join your Realm.
(Either by Xfearing or being Recruited to the Game)
+You're sure to see Gold-farmers & Bots clogging up the Server as in any-other MMO. (I think this restriction will have a negative impact and eventually need to be changed)
Hindsight's always 20/20
But I've always found Foresight to be far more preferable.
From a non-techie's stand point, it seems like if you have a diminishing population on a server, there could potentially be a way to import existing nodes from Server B onto Server A so that you could combine those 2 servers without either one really losing out on their development. Again...i'm not a programmer so I don't know just how difficult it would be.
But from a persistently changing world, importing content onto a new landmass doesn't seem far fetched.
The only problem I can think of is that you have different characters for different occations. Like one for a specific group of friends for example and you don't want to level ahead of them(or them of you). So with few characters it limits you in that way.
I fully believe at the end of the day we will have something in the neighborhood of around 8 slots. Maybe not right at launch when they are worried about taxing their server caps, but it will get there.