dw swords look really cool, even if i imagine the player would be extra vulnerable while holding both hands up - revealing the body... but its just a game so w\e.
The staff on the other hand is very bad. It plops out of nothing high up behind the characters head during the animation. And who'd pull a huge staff over his shoulder, even with just one hand at the very end, swinging the staff in an awkward high and uncomfortable arc? Maybe they should consider to change the way a staff is deposited completely, so it would be used as one handed walking stick during noncombat animations.
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It still kinda looks like weapon are pulled out of your back rather than a holster.
but yay! More animation!
The staff on the other hand is very bad.
It plops out of nothing high up behind the characters head during the animation.
And who'd pull a huge staff over his shoulder, even with just one hand at the very end, swinging the staff in an awkward high and uncomfortable arc?
Maybe they should consider to change the way a staff is deposited completely,
so it would be used as one handed walking stick during noncombat animations.
You can be more critical in 2 years if they still look this rough.
Thanks for sharing.
But true it is early days yet.