Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bounty Hunting Problem
ArchivedUser
Guest
I'm jazzed about the prospect of bounty hunting, but how does AoC intend to solve the classic exploit of two co-conspirators generating bounties and them collecting them by killing each other?
As long as anyone can collect a bounty by killing a bounty target, there is the potential for collusion between a bounty target and a friend/collector. I'd love to see this handled, but I've yet to see a system accomplish this successfully.
As long as anyone can collect a bounty by killing a bounty target, there is the potential for collusion between a bounty target and a friend/collector. I'd love to see this handled, but I've yet to see a system accomplish this successfully.
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So for friends to collude, they would need to be in the same area, have one of them kill someone flagged green, BH friend ride to town and hope the bounty has appeared on the board, then ride back to friend to kill them. Since they will have had to drop from friends list and guild(cooldowns to those to stop people from exploiting mechanic are most likely), they would most likely have to coordinate over voice.
In the meantime, to have generated the corruption to place them on the board, the bounty will most likely have active members from the person they ganked looking for them, people who were in node at the board browsing for bounties beating the "friend" to the posting. It depends on if they allow multiple people to take the same bounty and whether they list them by character name on the interface or just general info whether is would even be possible for someone to find a specific bounty.
Cautiously excited.
That would be rewarding failed bounty hunters that get killed 10 times, then only manage to kill the target 11th time and get higher reward because bounty prize has grown.
If anything, when bounty hunter fails and dies, his reward should get reduced gradually. If he failed multiple times, and only then succeeds, he should get much lower reward then if he succeeded the first time around.
Reward the success, I say, and not the failure.
If you accepted a bounty an easy way to fix the above would be to become flagged automatically as a combatant thus if the target of the bounty hunter kills the bounty hunter no further corruption would be incurred. So would not matter how many attempts they had to kill the corrupted killer no further corruption. You want to be a bounty hunter that's the price.
SourceBounty Hunters can track Corrupt Players
Bounty Hunter is toggle-able
Bounty Hunters are susceptible to attacks from Corrupt Players
So most likely you will not get more corrupt if you kill a Bounty Hunter.
Would be correct it would seem from the source, but it honestly makes sense that way.
It's good to kill speculation as at the moment its far too large a part of what is out there at the moment.
I'll have own theme song and everything. Probably need a catchy yet intimidating name like Hog.
I am the Hog, the big bad Hog. The Bounty Hunterrrrrr!
That's a pretty cool original idea right guys?