Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weapon proficiency
I really think it would be cool with proficiency to certain weapons, and to me it makes sense that if you have been fighting with a one-handed sword for a long time, you should become better at using swords, and when you then switch to a two-handed axe, you won't be as good when using it and you need to train your axe-skill.
I also really like the idea that you would gain certain skills (possibly only passive) when you level up your proficiency, like "Gain 25% movement speed after shooting 3 arrows with a shortbow" or "Have a 5% chance to stun the oppnent when hitting with a hammer" or "When using a longsword, gain (2 per longsword-proficiency level) strength."
It would also be cool if some Legendary weapons would have a proficiency requirement to use them, since using an advanced weapon would be harder to use.
I really like this idea, but if someone have arguments against it or improvments to make, I'm all ears.
I also really like the idea that you would gain certain skills (possibly only passive) when you level up your proficiency, like "Gain 25% movement speed after shooting 3 arrows with a shortbow" or "Have a 5% chance to stun the oppnent when hitting with a hammer" or "When using a longsword, gain (2 per longsword-proficiency level) strength."
It would also be cool if some Legendary weapons would have a proficiency requirement to use them, since using an advanced weapon would be harder to use.
I really like this idea, but if someone have arguments against it or improvments to make, I'm all ears.
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Comments
Attacking training dummies for hours just to get the proficiency up is not what I'd expect from a game that is meant to make MMOs great again.
I want to be able to switch from sword to hammer if I want and not have for my first impression feeling how it sucks because its proficiency is so low level compared to sword I already used.
I think it would bring a twist to the game and give some weapons a higher market value and of you want a good weapon, you might need to order the right one from some crafter and if you find a really good hammer you would either put in some effort or find the right buyer.
I really see your point, but still like the thought of proficiancy. Thank you for the discussion😁
It's also a nice way to differentiate people in end-game, like "how much effort have you put into this character?" Since it's something that can increase your power, indepent of level.
It could also be a way to make crafters a bit more able to defend themselves if they get a high proficiancy with the hammer (maybe).