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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Server Transfer
Server Transfer is in basically every MMO out there, but how would it work in Ashes?
I mean, one of the selling points is that every server will be unique in its narrative and gear depending on what content players have unlocked.
They have also mentioned that there will be Legendaries in the game, that are only one or few in numbers.
So how would Server Transfer, if applied, work? Considering the aspects of uniqueness of gear and narrative? I can understand the need for it tbh, but personally, considering these aspects, I would be against it unless one would have to sell off everything one owns before the transfer.
Though the 'Character Story' that they've also mentioned would still become null and void as the new world wouldn't have unlocked the same content.
Do you think Server Transfer will be in Ashses?
Do you feel like Server Transfer should be in Ashes?
I mean, one of the selling points is that every server will be unique in its narrative and gear depending on what content players have unlocked.
They have also mentioned that there will be Legendaries in the game, that are only one or few in numbers.
So how would Server Transfer, if applied, work? Considering the aspects of uniqueness of gear and narrative? I can understand the need for it tbh, but personally, considering these aspects, I would be against it unless one would have to sell off everything one owns before the transfer.
Though the 'Character Story' that they've also mentioned would still become null and void as the new world wouldn't have unlocked the same content.
Do you think Server Transfer will be in Ashses?
Do you feel like Server Transfer should be in Ashes?
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While the world is dieing, a quest will start to reactivate the portals and use them to teleport into another world.
Easy
Edit:
In regards to legendary gear, i dont see why people couldnt carry over their stuff. It isnt even known if the player who obtained the unique legendary item continues to play on a new server. And if so well there could be possibly 2 of them wohoo what a nightmare..
Its not like server shut downs happen on a regular basis and they probably wont do regular character transfers because thats similar to having channels which wont be a thing.
Freeholds are a rare recource, its impossible to give a transfered player his old freehold as that would a) be taken by someone else already b) isnt aviable through node development.
As for saved designs or other player belongings i dont really see a reason to discard them. Whats the diffrence between creating a new character and transfering your old one if you cant take your earnings with you...
I believe that every world is unique, server transfers should not be possible. If they become possible, then with certain limitations, as in you cannot bring gear or items over that are currently not unlocked in the world you are traveling to yet.
As well as having to sell off unique items that there are only x amount of in a server.
Tbh, I do not see how that would make sense lore wise.
"We all left different universes but came to the same place"
Just does not make much sense for me
If player would leave his world to venture to another world, he could keep his "legendary item", however, this item, now unconnected to it's source of power (world it came from), would lose it's legendary properties, and would degrade to an "epic" level.
Legendary "soul" of that item would float back into earth, ready to be transferred to a new item that would appear in some new mysterious place, ready to be found (achieved) by someone else.
TLDR:
If player transfers to another server his legendary item(s) degrade to epic level.
An extra new legendary becomes available to find.
Or you would rather someone get it for free?
Remember, Legendaries will have lore that explains why they exists, can't just make it re-exist like that :hmm:
In the above mentioned case, there would be a surplus of 1 legendary on the server a person transfers to.
For instance:
Each server has 10x legendary sword.
Player X owns a legendary sword and wants to transfer from server 1 to server 2.
Scenario 1: Gothix example
Player X transfers from server 1 to server 2 and is able to keep his legendary sword. Another legendary sword becomes available to be found on server 1, while server 2 now has 11 out of the maximum 10 legendary swords.
Not only does this ruin the server balance, but it will also generate more legenaries than there should be. Legendary holders could keep transfering and thus generate more and more legenaries every time they transfer.
Scenario 2:
A player that holds a legendary item cannot transfer it to another server. He will have to drop or sell it. The player can transfer the funds received from legendary sale and this will allow other and newer players to get a chance of owning a legendary item.
IS comes out with a statement that "Server transfers are not something we feel fits the lore, so we have decided no, re-roll and suck it up buttercup."
So there is no transfer of legendary to another server. And player can chose on his own what is more valuable to him, having legendary or transferring.
And since old server gets a new legendary to be found, then still each server has 10 legendaries.
Also I don't feel that legendaries should be tradeable. They should be marks of achievements, and not marks of purchases.
Apparently now they come in the loot boxes.
https://www.youtube.com/watch?v=0esh2N7l-nw
And as I said @Gothix the Legendaries have a reason for being there, can't just simply reintroduce it like that as it wouldn't fit the lore that way.
That is also something I am afraid will happen with Server Transfer
Well for start you shouldn't get legendary in a month, and certainly not based on luck...
If legendaries are discovered by exploring then yes, it is based on luck. Luck means someone could find a legendary during his first day in the game or someone might not ever find a legendary in his lifetime. Luck is uncertain.
I'd bet they'd be placed in hard max level zones, in places where even solo player is unlikely to survive but where you need a good group to even explore the area.
At least I hope such areas will exist.
And then if legendary is somewhere there, I hope it's well hidden, and perhaps protected by some sort of puzzle, and not just laying on ground ready to be picked up.
But, that's just me. We will see how it will be.
- Job hours changed and there for not many people are on during your free time on the server you are on.
- Geographic change people have to relocate for Work, School, etc., their old server just does not work out for the time difference.
- People found out a real life friend is playing the game but on a different server.
- People start out on a PVE and decide they would rather go to a PVP now.
Sometimes reasons are different for people wanting to change servers and sometimes it is not something they are in control of. When a person has spent a lot of time playing a game years even, it is bad enough they have to leave all their game friends behind as well as their guild. To make them start from scratch is a bit more than some people can bear and could result in some people leaving the game. Cause they had to move and their guilds and population is just low and they have to move to a new server but dread the thought of losing all the gear they worked so hard for.How I think server transfers should work.
- 2 weeks wait time from the time you request to switch servers.
- 1 month wait time prior to to being able to move again.
- 2 month wait time for the second move.
- 3 month wait time for the third move, Maxed at 3 months wait time.
- Every three months someone does not move the wait time is reduced by 1 month till it reaches a minimum of 1 month.
- First server move is free after that there is a charge.
- Person is able to take all their money and possessions with them other than housing. Rank and citizenship does not carry over. This could be handled in the same way as if someone decided to switch to another Map area for citizenship.
- People cannot take items that are above their level range and class range, this will limit the ability for people to create new accounts just to move things to a new server at a low level.
- It should not matter if someone has a legendary gear and move to another server they should be able to take it they put the work in and earned it why should they lose it? If King Arthur was sent to another realm by Merlin would he lose Excalibur, no he wouldn't.
Having the proper amount of wait time will limit the amount of abuse and make it not worth it, and limit the amount of abuse. People should not be punished because they have real life situations.Most people that transfer for selling gold and items if there is enough wait time and real money cost for transfers this will limit this abuse. Especially if people can only take items within their class and level range people will not be able to creat new accounts just to move high value items and bypass wait time cause they will have to level up that character in order to move items above their level range.
This also brings up a good reason why we should not have a global Market and things should only be sold locally via bazaars at stands or a physical location cause this will limit the ability for people to horde and throw markets off
Put in good systems to limit abuse and there is absolutely no reason to allow people to change servers and take the items they worked hard for.
For people worried about consistency you could think of it as traveling through a magical portal to a Multi-Realm ( Multi-Verse ) another realm that is almost identical but different in some ways.
That's my 2 pence
I agree it would definitely be horrible if someone lost their Legendary cause they had to move especially if the reason was out of their control such as changed job hours or moving to a new time zone.
They should either be able to or not they should not have to pay extra money just cause it is a legendary. Odds are they will be paying to do the transfer in the first place. I think first transfer free after that you pay. This limits the chance of people misusing the transfer system.
I am not sure what the huge fuss is on whether a person can take a legendary item over or not. Once someone gets that item it is there it isn't like someone else can get it from them anyways it isn't going to effect anyone else other than the person who owns it.