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Server Transfer

Server Transfer is in basically every MMO out there, but how would it work in Ashes?
I mean, one of the selling points is that every server will be unique in its narrative and gear depending on what content players have unlocked. 
They have also mentioned that there will be Legendaries in the game, that are only one or few in numbers.
So how would Server Transfer, if applied, work? Considering the aspects of uniqueness of gear and narrative? I can understand the need for it tbh, but personally, considering these aspects, I would be against it unless one would have to sell off everything one owns before the transfer.
Though the 'Character Story' that they've also mentioned would still become null and void as the new world wouldn't have unlocked the same content.

Do you think Server Transfer will be in Ashses?
Do you feel like Server Transfer should be in Ashes?
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    ArchivedUserArchivedUser Guest
    edited October 2017
    As there are too few people on the server, they wont be able to fight corruption.
    While the world is dieing, a quest will start to reactivate the portals and use them to teleport into another world.

    Easy  B)

    Edit:
    In regards to legendary gear, i dont see why people couldnt carry over their stuff. It isnt even known if the player who obtained the unique legendary item continues to play on a new server. And if so well there could be possibly 2 of them wohoo what a nightmare..  ;)

    Its not like server shut downs happen on a regular basis and they probably wont do regular character transfers because thats similar to having channels which wont be a thing.
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    Only problem is transferring housing and other unique assets. 
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    If you are talking about individual transfer because you want to move your characters from one server to another, I remember it being asked and answered a couple months back in a livestream. Basically they said it would not be an easy thing to do to keep people from just server hopping. There would be a long cooldown before they would process the request, and some sort of penalty tbd. Kinda hazy, but I think there was discussion of you not being able to bring your stuff with you, like your freehold saves/designs and such would not transfer unless they were account bound skins. Someone else probably has the relevant links.
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    Ah right i remember that talk now. So there will be char transfers probably.

    Freeholds are a rare recource, its impossible to give a transfered player his old freehold as that would a) be taken by someone else already b) isnt aviable through node development.
    As for saved designs or other player belongings i dont really see a reason to discard them. Whats the diffrence between creating a new character and transfering your old one if you cant take your earnings with you...
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    In my opinion it is still too early to worry about that.

    I believe that every world is unique, server transfers should not be possible. If they become possible, then with certain limitations, as in you cannot bring gear or items over that are currently not unlocked in the world you are traveling to yet.
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    FliP said:
    In my opinion it is still too early to worry about that.

    I believe that every world is unique, server transfers should not be possible. If they become possible, then with certain limitations, as in you cannot bring gear or items over that are currently not unlocked in the world you are traveling to yet.
    That limitation I could accept.
    As well as having to sell off unique items that there are only x amount of in a server.
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    ArchivedUserArchivedUser Guest
    edited October 2017
    There was one game I played. I can't remember which (I'm old), that had server transfers. You couldn't take anything with you that wasn't account bound. Your character retained levels/class/gender, but the only thing you could take was currency balance. Made for great fire sales when people were leaving. People who were changing would dump everything they could, then even sell the gear they were wearing to eke out every single scrap of currency. Then they would start reasonably fresh on the new server, naked but with money to restock. A few were in for a shock when they transferred from one economy to the other and prices were higher. Never heard of anyone complaining about prices being lower, but that may just be human nature.
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    I'm glad to see Intrepid hinting at the idea of Server Transfers. Fantastic idea that a dieing server would have a portal open up and you would jump through being logged out while the character is prepared for transfer. Just to pop in on the other side.
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    ArchivedUserArchivedUser Guest
    edited October 2017
    There was one game I played. I can't remember which (I'm old), that had server transfers. You couldn't take anything with you that wasn't account bound. Your character retained levels/class/gender, but the only thing you could take was currency balance. Made for great fire sales when people were leaving. People who were changing would dump everything they could, then even sell the gear they were wearing to eke out every single scrap of currency. Then they would start reasonably fresh on the new server, naked but with money to restock. A few were in for a shock when they transferred from one economy to the other and prices were higher. Never heard of anyone complaining about prices being lower, but that may just be human nature.
    Yeah, I was thinking about that too. That would make for fun events as well as not ruin any of the concepts, in my opinion :P 

    Fooshyy said:
    I'm glad to see Intrepid hinting at the idea of Server Transfers. Fantastic idea that a dieing server would have a portal open up and you would jump through being logged out while the character is prepared for transfer. Just to pop in on the other side.
    Tbh, I do not see how that would make sense lore wise.
    "We all left different universes but came to the same place" 
    Just does not make much sense for me 
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    ArchivedUserArchivedUser Guest
    edited October 2017
    Legendary items should have a "soul" and drain their special strength from the very world they belong to.

    If player would leave his world to venture to another world, he could keep his "legendary item", however, this item, now unconnected to it's source of power (world it came from), would lose it's legendary properties, and would degrade to an "epic" level.

    Legendary "soul" of that item would float back into earth, ready to be transferred to a new item that would appear in some new mysterious place, ready to be found (achieved) by someone else.


    TLDR:
    If player transfers to another server his legendary item(s) degrade to epic level.
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    ArchivedUserArchivedUser Guest
    edited October 2017
    Gothix said:
    Legendary items should have a "soul" and drain their special strength from the very world they belong to.

    If player would leave his world to venture to another world, he could keep his "legendary item", however, this item, now unconnected to it's source of power (world it came from), would lose it's legendary properties, and would degrade to an "epic" level.

    Legendary "soul" of that item would float back into earth, ready to be transferred to a new item that would appear in some new mysterious place, ready to be found (achieved) by someone else.


    TLDR:
    If player transfers to another server his legendary item(s) degrade to epic level.
    That would still make the legendary item not exist on that original server anymore.
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    Ziltch said:

    That would still make the legendary item not exist on that original server anymore.

    An extra new legendary becomes available to find.

    Or you would rather someone get it for free?
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    ArchivedUserArchivedUser Guest
    edited October 2017
    Gothix said:
    Ziltch said:

    That would still make the legendary item not exist on that original server anymore.

    An extra new legendary becomes available to find.

    Or you would rather someone get it for free?
    The guy who found it is the owner of it, I see no problem with him giving it away or selling it oO
    Remember, Legendaries will have lore that explains why they exists, can't just make it re-exist like that :hmm:
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    If legendaries have limited quantity per server, then they obviously cannot be transfered.

    In the above mentioned case, there would be a surplus of 1 legendary on the server a person transfers to.

    For instance:
    Each server has 10x legendary sword.
    Player X owns a legendary sword and wants to transfer from server 1 to server 2.

    Scenario 1: Gothix example
    Player X transfers from server 1 to server 2 and is able to keep his legendary sword. Another legendary sword becomes available to be found on server 1, while server 2 now has 11 out of the maximum 10 legendary swords.
    Not only does this ruin the server balance, but it will also generate more legenaries than there should be. Legendary holders could keep transfering and thus generate more and more legenaries every time they transfer.

    Scenario 2: 
    A player that holds a legendary item cannot transfer it to another server. He will have to drop or sell it. The player can transfer the funds received from legendary sale and this will allow other and newer players to get a chance of owning a legendary item.
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    Scenario 3:
    IS comes out with a statement that "Server transfers are not something we feel fits the lore, so we have decided no, re-roll and suck it up buttercup."
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    Actually I suggested that owner keeps the item during transfer, but this item degrades to epic quality. :)

    So there is no transfer of legendary to another server. And player can chose on his own what is more valuable to him, having legendary or transferring.

    And since old server gets a new legendary to be found, then still each server has 10 legendaries.


    Also I don't feel that legendaries should be tradeable. They should be marks of achievements, and not marks of purchases.
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    Having lots of cash is an achievement. 
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    How is it an achievement of 10 luckers that play the game for a month at release find legendaries, then quit and all legendaries are gone forever?
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    ArchivedUserArchivedUser Guest
    edited October 2017
    We won't know until the first one is found if they are the exceptions and are soulbound. If they aren't I imagine it will be like other games where certain items gave achievements and once you equip them you unlock the achievement. I found a trinket in SWTOR that was beyond rare, something like a .0001% drop rate. It would turn you into a random crate or barrel. The reason everyone wanted it was because while you were disguised as a crate or barrel you were untargetable. I sold it for something like 500 million back in day when that was a stupid amount of money because I knew a nerf had to be incoming. A couple weeks later they patched it so that you were targetable in pvp and couldn't use in battlegrounds. The guy who had bought it from me was a little miffed.

    Apparently now they come in the loot boxes.
    https://www.youtube.com/watch?v=0esh2N7l-nw

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    ArchivedUserArchivedUser Guest
    edited October 2017
    Scenario 3:
    IS comes out with a statement that "Server transfers are not something we feel fits the lore, so we have decided no, re-roll and suck it up buttercup."
    tbh that would be the preferable way for me

    And as I said @Gothix the Legendaries have a reason for being there, can't just simply reintroduce it like that as it wouldn't fit the lore that way.

    FliP said:
    How is it an achievement of 10 luckers that play the game for a month at release find legendaries, then quit and all legendaries are gone forever?
    That is also something I am afraid will happen with Server Transfer

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    FliP said:
    How is it an achievement of 10 luckers that play the game for a month at release find legendaries, then quit and all legendaries are gone forever?

    Well for start you shouldn't get legendary in a month, and certainly not based on luck...
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    Not sure how much is confirmed, but there have been talks that legendaries can be obtained by exploring. If you consider 10k concurent players per server, it won't take long before someone discovers a secret cave that hold a legendary in it. 

    If legendaries are discovered by exploring then yes, it is based on luck. Luck means someone could find a legendary during his first day in the game or someone might not ever find a legendary in his lifetime. Luck is uncertain.
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    Well, legendaries being discoverable by exploring doesn't mean they will be found in low - medium level zones.

    I'd bet they'd be placed in hard max level zones, in places where even solo player is unlikely to survive but where you need a good group to even explore the area.

    At least I hope such areas will exist.

    And then if legendary is somewhere there, I hope it's well hidden, and perhaps protected by some sort of puzzle, and not just laying on ground ready to be picked up.

    But, that's just me. We will see how it will be.
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    ArchivedUserArchivedUser Guest
    edited October 2017
    Gothix said:
    Well, legendaries being discoverable by exploring doesn't mean they will be found in low - medium level zones.

    I'd bet they'd be placed in hard max level zones, in places where even solo player is unlikely to survive but where you need a good group to even explore the area.

    At least I hope such areas will exist.

    And then if legendary is somewhere there, I hope it's well hidden, and perhaps protected by some sort of puzzle, and not just laying on ground ready to be picked up.

    But, that's just me. We will see how it will be.
    Zones will have differences in level? I thought they scaled with Nodes and the Zones themselves o_O
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    Someone leaves the server via transfer, legendary is recycled back into the game via an extra chest in the next content update.
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    ArchivedUserArchivedUser Guest
    edited November 2017
    Honestly here is something people need to consider, reasons for server transfers:
    • Job hours changed and there for not many people are on during your free time on the server you are on.
    • Geographic change people have to relocate for Work, School, etc., their old server just does not work out for the time difference.
    • People found out a real life friend is playing the game but on a different server.
    • People start out on a PVE and decide they would rather go to a PVP now.
    Sometimes reasons are different for people wanting to change servers and sometimes it is not something they are in control of. When a person has spent a lot of time playing a game years even, it is bad enough they have to leave all their game friends behind as well as their guild. To make them start from scratch is a bit more than some people can bear and could result in some people leaving the game. Cause they had to move and their guilds and population is just low and they have to move to a new server but dread the thought of losing all the gear they worked so hard for.

    How I think server transfers should work.
    • 2 weeks wait time from the time you request to switch servers.
    • 1 month wait time prior to to being able to move again.
    • 2 month wait time for the second move.
    • 3 month wait time for the third move, Maxed at 3 months wait time.
    • Every three months someone does not move the wait time is reduced by 1 month till it reaches a minimum of 1 month.
    • First server move is free after that there is a charge.
    • Person is able to take all their money and possessions with them other than housing. Rank and citizenship does not carry over. This could be handled in the same way as if someone decided to switch to another Map area for citizenship.
    • People cannot take items that are above their level range and class range, this will limit the ability for people to create new accounts just to move things to a new server at a low level.
    • It should not matter if someone has a legendary gear and move to another server they should be able to take it they put the work in and earned it why should they lose it? If King Arthur was sent to another realm by Merlin would he lose Excalibur, no he wouldn't.
    Having the proper amount of wait time will limit the amount of abuse and make it not worth it, and limit the amount of abuse. People should not be punished because they have real life situations.

    Most people that transfer for selling gold and items if there is enough wait time and real money cost for transfers this will limit this abuse. Especially if people can only take items within their class and level range people will not be able to creat new accounts just to move high value items and bypass wait time cause they will have to level up that character in order to move items above their level range.

    This also brings up a good reason why we should not have a global Market and things should only be sold locally via bazaars at stands or a physical location cause this will limit the ability for people to horde and throw markets off

    Put in good systems to limit abuse and there is absolutely no reason to allow people to change servers and take the items they worked hard for.

    For people worried about consistency you could think of it as traveling through a magical portal to a Multi-Realm ( Multi-Verse ) another realm that is almost identical but different in some ways.

    That's my 2 pence :)


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    Megs said:
    Someone leaves the server via transfer, legendary is recycled back into the game via an extra chest in the next content update.
    Perhaps they could pay more to keep the legendary on transfer. I'm thinking it would be pretty tough on a player whose transferring because of horribly low server pop to lose their legendary.
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    Kratz said:
    Megs said:
    Someone leaves the server via transfer, legendary is recycled back into the game via an extra chest in the next content update.
    Perhaps they could pay more to keep the legendary on transfer. I'm thinking it would be pretty tough on a player whose transferring because of horribly low server pop to lose their legendary.
    I honestly don't see a reason why a person should have to pay more to have a legendary Item transferred over. They have already paid through their efforts to get it.

    I agree it would definitely be horrible if someone lost their Legendary cause they had to move especially if the reason was out of their control such as changed job hours or moving to a new time zone.

    They should either be able to or not they should not have to pay extra money just cause it is a legendary. Odds are they will be paying to do the transfer in the first place. I think first transfer free after that you pay. This limits the chance of people misusing the transfer system.

    I am not sure what the huge fuss is on whether a person can take a legendary item over or not. Once someone gets that item it is there it isn't like someone else can get it from them anyways it isn't going to effect anyone else other than the person who owns it.
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    Since there is no soulbound gear, it could very well affect someone else besides the person who owns it. Legendary items will most likely come from epic content, though there have been hints that there may be a couple "sword in the stone" artifacts just lying around. Since the server the person is transferring to may have not unlocked that particular content, making the the "Sword of Many Feathers" available there would not make sense. Once again, since the idea is for no soulbound/Bop gear, once you are done playing with something you can easily pass it on to someone else for gold or another of your alts. People would be rightfully pissed off if server transfers of items is allowed. From what we know so far is that server transfers will be possible, but they are going hurt, and there will be penalties involved to make the process meaningful and not something you want to do except in the most dire of circumstances.
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    Dorje said:
    Kratz said:
    Megs said:
    Someone leaves the server via transfer, legendary is recycled back into the game via an extra chest in the next content update.
    Perhaps they could pay more to keep the legendary on transfer. I'm thinking it would be pretty tough on a player whose transferring because of horribly low server pop to lose their legendary.
    I am not sure what the huge fuss is on whether a person can take a legendary item over or not. Once someone gets that item it is there it isn't like someone else can get it from them anyways it isn't going to effect anyone else other than the person who owns it.
    This is how I fundamentally feel about it but my idea was a compromise between my thoughts and others expressed in this thread.
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