Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Unique Guild Missions
What would you like to see in terms of guild-wide missions? Should they even be a thing? Do you have ideas for non-combat type missions or quests such as jumping puzzles, timed gathering quotas, mini-games, etc. What do you think has worked well/ failed horribly in other games?
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Comments
The guild ranking is no longer relevant in BDO, as everyone knows who the top guilds are, even though they are not on the first page of guild ranking, but guild quests giving points that are required for the guild ranking just feel like a chore compared to something you would do to improve your guild.
Except camp the Cyclops spawn points mission. That was **** waste of time.
I only did it because PvP happened over it, and the PvP part was fun. When there was no PvP it was dull as hell.
As far as guild missions go. I suppose that depends, if it gives rewards for the guild, not necessarily the individual, I'm for them. Considering I usually join RP guilds that do as good as no PvP or PvE I'd feel somewhat forced to join a guild for said personal rewards.
I am looking forward to Guilds really having some meaningful content in Ashes. Guild quests are one of the features that I hope are really fleshed out. I do not want daily quests (one of the cancers of modern MMOs) but instead I wish there to be some epic quest chains that continue on throughout the life of the guild.
Once the guild hits level 2 the quests start and will progress through a storyline as the guild grows with more unfolding as the guild levels. These quest chains could unlock some guild rewards (eg. Cosmetic items, pets, mounts, titles).
Something for everyone in the guild to participate in, be they casual or hardcore, and something that is not necessarily deferential to large guilds. Done well, the guild quests could be one of the larger draws for people to join a guild in Ashes.
I would imagine some of these quests would just be dependent on guild level, while others could very well be tied into node level as well (ie. certain quest will only open up for a level 20 guild once their home node reaches level 5).
Imagine a long quest chain that was set in motion when the guild was but level 2 and comes to fruition after many months and many levels. The guild is tasked with gathering the materials to summon a presence from another plane because the quest faction (be they military, religious, economic or scientific) needs an essence from them to finalise some grand project. T
To summon this presence the guild needs to collect 5 items from varied places throughout the world. These are then used in the ritual and the boss is summoned. If defeated the guild gets some nice gear, a title, access to some crafting recipes for a new cosmetic item or skin, etc. If the guild fails to kill the boss, they must once again collect all 5 items to attempt the summoning for subsequent attempts.
It would allow for some nice PvP.
TLDR:
I want part of guild missions to be PvP based.
TLDR on some of my essays... maybe, but I still call bollocks on the whole concept.