Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How quickly does the environment regrow?
ArchivedUser
Guest
I think Verra is freakin' beautiful! Did you see the environment video on Halloween? It's gorgeous! I can't wait to burn it all down. Heh. JK. It's so pretty it makes me sad for it. When there's a war will it turn into ashes and burned or will it regrow and be pretty again? Will it regrow slowly or quickly, or will it stay destroyed?
0
Comments
hoping for a city of the dead ^^
One of the things I wanted to implement was a Necromancer "class". The downside being that any Necrotic magic had to draw it's power from the living--animal, vegetation, whatever. Therefore, using your abilities could have a lasting effect on the world, and also leave a trail, or be tracked, back to you which could cause you to become Kill on Sight if word ever got out.
So imagine a Necromancer casts Disease on a deer, and the deer runs off. It could affect other animals or players, as they contract the disease; or the Necromancer casts a spell and the plant life around him whithers to power the spell, causing wildlife in the area to seek shelter elsewhere--maybe the wolves invade a nearby town trying to find a safe haven, for example.
Then guilds could set a law that animals or plants are protected, and only people with special permit are allowed to hunt them.
Anyone else could kill a deer, or cut a tree, but this would be stealing and it would flag the player. Much stealing would give player the corruption.
It would also balance PvP and PvE play style, with PvE players needing to care what they are doing as well.