Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Archetypes Utility Skill Playing a Important Role in Raids and Not Just a Gimmick Spell!
ArchivedUser
Guest
Hey after a discussion with friends last night, we came across a cool topic in regards to your Class ability taking part in raids and not as a Gimmick. For example, during the raid a mechanic will have a Poison Fog spread towards the Raid, and a Well timed Cleric Cleanse will allow for it to disappear, but a not so well timed Cleanse, will not allow for the Cloud to disappear and now becomes an extra issue the raid needs to deal with.
I find this could lead to an interesting raid dynamic, because players would have to be engaged and all archetypes would be needed, because not only the dps/tank/heal/utility buffs they bring to the raid but also able to change or prevent Mechanics or alter the Mechanics of the Raid boss.
For most MMO's Rogues/Rangers usually have a very Gimmicky utility be it lock picking/tracking. (ex: Rogue disabling traps before or during a fight, allowing your Raid more leeway to move the Raid Boss, or have a fire trap be disabled, that if it wasn't disabled do massive damage to the Raid) If Intrepid could find a use for it and have it be incorporated into the mechanics of the fight, we might for the first time feel that our Avatars are there for more than just the DPS, Threat, and Healing numbers.
What do you Guys think? Let me know in Comments below!
I find this could lead to an interesting raid dynamic, because players would have to be engaged and all archetypes would be needed, because not only the dps/tank/heal/utility buffs they bring to the raid but also able to change or prevent Mechanics or alter the Mechanics of the Raid boss.
For most MMO's Rogues/Rangers usually have a very Gimmicky utility be it lock picking/tracking. (ex: Rogue disabling traps before or during a fight, allowing your Raid more leeway to move the Raid Boss, or have a fire trap be disabled, that if it wasn't disabled do massive damage to the Raid) If Intrepid could find a use for it and have it be incorporated into the mechanics of the fight, we might for the first time feel that our Avatars are there for more than just the DPS, Threat, and Healing numbers.
What do you Guys think? Let me know in Comments below!
0
Comments
I have seen videos of rangers following tracks to the quest giver. But...
...wont people also be able to find this quest giver by just exploring the area and walking onto it.
In which case rangers ability becomes pretty low valued (not to say practically useless).
Or will these secret quest givers be invisible unless you have ranger in your party that found the tracks?
This would make them useful in helping tanks control pulls from "Stealth Mobs" or Help track down PVP players "especially Rogue players" I hope this is more the idea in which Intrepid would go with rather than just finding quest givers, because once wiki's or things become more known the value of that skill becomes useless. As long as it gets balanced and doesn't become overpowered or under-powered.