Glorious Alpha Two Testers!
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Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Player Housing
I am just curious how in depth should we expect the player housing to be? Will it be part of the standard world or separate from it? Any info you can tell us about the building style and options available to the players. Thanks for any info available to offer at this time!
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The thing I wish to know, how we built it, we get the design and materials like archeage? It is something I am searching as well, I want to be certain before I purchase. How this thing works, how we craft, a demo all in all.
I wish to see a video from scratch, a toon without a house and the whole process of building it, decorating it, etc. Is there going to be any land grab or the land is unlimited?
The one small point we don't have confirmed yet is whether gathered resources will be lootable from the freehold during that time and in what percentages. Currency will never be lootable (confirmed). Freehold layout and design saved and replaceable. (confirmed). Other loot from freehold destruction. (not confirmed). Risk vs Reward is one of their pillars. If you win a siege and burn down someones stuff, there will be a reward associated, just like with caravans.
Of course building defensive structures would take away space from your farming area, or area that could be used for something else. You get a choice what you wish to build.
Would be fun if you could make it like your own little holdfast so it is not too easy for those rampaging attackers to destroy.
May livestream [29:00] Even if city goes down, you can defend your freehold?
I really do like the idea of my Freehold being able to be attacked and destroyed during a siege. Of course I don’t ever want that to happen to me, but I enjoy the idea that it could
The Freehold, while probably a little more impractical than housing in the node, is what I am most looking forward to. Just knowing I can put down my little plot in a forest, and knowing my friends and guildies can too, is one of the more exciting things that Ashes is bringing.
If they manage to do it right, I think this aspect of the game could keep a large number of people busy indefinitely. If, as @Gothix commented, we could really customise the look of our freehold to be anywhere from an open plan farm to a small walled fortress then this is going to absorb a vast amount of my time in planning and building and finessing the design and functionality – and that is not even taking into account furnishing the bugger.
I do think that the resources that are stored on the freehold should be able to be looted by the victors. Even if this was 50% (or higher) of the stored resources able to be looted I would be ok with that. It would mean that in the short period of time between notification and siege there would be some panic shifting of resources and caravans heading all over the bloody place, creating some real chaos and replicating what would really happen in such a situation.