Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Put important points on your map?
ArchivedUser
Guest
Since walking over a point of interest won't actually trigger anything on your map, it would be cool to just a little dot where it is for the future. In a way this causes the player to be pro-active and not just run through a forest whilst looking at their 2nd monitor
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This for me at least just adds another layer of depth to the game, and a layer the I want it now generation will hate.
I think that will happen as the knowledge base increases as the game progresses but the trick is to place new things into the nodes that will need to be found. As new content comes out with updates there should be new things to be discovered in areas you have already explored, say a flood or land slip has uncovered a cave entrance or a rune covered stone etc. New things can and will be introduced into the game world and you will need to explore areas all over again to find them.
If we could drop a point and then add a comment, or change colours and types of icon that would be pretty sweet. Then your map would be very custom for you.
But as to node info and development going on the internet, unless you're sitting behind intrepids desk, how is anyone going to know which of the myriad of possible factors is the one that triggered the event.
Was it the main node, Any one of its satellite smaller nodes within the larger zoi. The number of freeholds in that zoi, the exact % of religious quests done or metal mined?
Nah, there'll be info out there, but I hope that it's near impossible to recreate deliberately
We know there will be battle maps. Why not add a guild map system, so you can:
1. press M to open personal map (world map, with your own notes)
2. press CTRL+M to open guild map (world map, where guild officers added info important for guild members to see)
This would not be only about siege-ing, but about everyday life, including guild wars, trading, crafting, whatever.