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How in depth will class combinations be?

To elaborate, if I choose a summoner primary with rogue secondary, will my regular summon simply get a dark attribute added to his attacks or will I get a entirely new summon that fits my new class? I'd love for the second possibility to be true, but I feel like hoping for unique abilities for 64 different classes is asking too much. I see a lot of people already assuming that each class will have their own unique abilities, but I feel like they are getting way to over-hyped and, like me, are going to be let down when the game releases.

Comments

  • Unfortunately we won't really know until Beta (most likely) how in depth these systems will be. 
  • They have never said that each of the 64 combinations would be radically different from the base 8 primary selection. The secondary is meant to be a flavor enhancement and will alter small details. Just because you take Fighter/Cleric you are not going to be able to heal like a cleric. You will be able to modify a certain attack to provide a small self-heal on proc. Won't be anywhere near as strong as the heal spell that it is derived from. The same thing for those I see saying "I'm going to take rogue for my secondary and be invisible all the time." Most likely you will be able to alter one ability that will give you a short seconds long invisibility, maybe just long enough to drop outta combat or confuse someone which direction you are headed. As Mooseknee10 said, we won't know until much later, though I think they will have the secondary sorted by Alpha 2 not Beta. Alpha 0 won't have most of the mechanics in place and only the 4 PAX classes and limited race selection. Alpha 1 will have all the classes, and most likely all of the races sorted, but I bet we get capped at 30 for that. (Just a guess)
  • ArchivedUserArchivedUser Guest
    edited November 2017
    As @Mooseknee10 has stated,  we don't have any specific details on augmentations.
    All that we can say so far is
    1.  If you choose summoner/rogue your primary skills will be summoner skills. 
    2. You will be able to apply rogue themes through " though augmentation.



    Players will have a flexibility on the skill tree and various augmentation types will define an individual's abilities.
  • Please have deep in depth trees with lot's of customization availability.  I'm sick of developers dumbing down their game to appeal to young noobs.
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