Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
One thing in (QUESTS) that you absolutely do NOT want in AoC
I hate poorly designed quests.
Puzzle quests are good if they give you enough information to solve it within 15 mins after that its like come on I want to progress to the next bit. But most players just goggle it once they cant solve it.
I dont like the quests which tell you to go to a location but cant find it on the map or quests that give you a location but its the wrong location.
When you do fetch quests and you need to get like 20 - 50 items. But the respawn rate is very slow.
One thing I dont want to see is dialog direction questing. The player needs to have a few options like do a good deed, be evil, semi care, does not care or just doing it for the reward because it suits the player.
Puzzle quests are good if they give you enough information to solve it within 15 mins after that its like come on I want to progress to the next bit. But most players just goggle it once they cant solve it.
I dont like the quests which tell you to go to a location but cant find it on the map or quests that give you a location but its the wrong location.
When you do fetch quests and you need to get like 20 - 50 items. But the respawn rate is very slow.
One thing I dont want to see is dialog direction questing. The player needs to have a few options like do a good deed, be evil, semi care, does not care or just doing it for the reward because it suits the player.
0
Comments
What I DO like:
I love slaying quests, or quests that have multiple facets such as collection and then killing a boss or something.
I really like quests that help play into moving you to a new zone for a new quest hub. And I'm not saying ones where they guy is like, "go here and talk to so and so for a quest". I mean the ones where they tell you to kill someone or get an item, and by doing so you stumble upon a new quest giver.
Hopefully there is some funny quests as well that will remain memorable like ( that one quest in hyjal throwing baby bears on to a trampoline in wow) that was funny and memorable.
Also ones that make you travel from one edge of the map to the other only for you to fast forward through some uninteresting monologue and having to run all the way back! I want at least the illusion that I'm spending my time on worthwhile things.
Since there will be no TP on the map be sure i wont do them.
I don't like chores that I feel "I must" do.
I prefer everything optional, and progress available from many available alternate sources.