Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Caravan Mechanics?
I was curious if they've explained in any more detail how caravans will be generated/built.
What I've seen so far is what look like system generated caravans which deploy from some location in an existing settlement. Will there not be the possibility for players to own persistent caravans? Will there be a market for building or repairing wagons? Will there be a market for draft animals? Or will players simply enter what they want transported and the system does the rest?
What is your ideal vision of the caravan system?
What I've seen so far is what look like system generated caravans which deploy from some location in an existing settlement. Will there not be the possibility for players to own persistent caravans? Will there be a market for building or repairing wagons? Will there be a market for draft animals? Or will players simply enter what they want transported and the system does the rest?
What is your ideal vision of the caravan system?
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Comments
Not yet.
Not directly. However, it's confirmed that you can craft certain items that will improve a caravan (e.g. wheels, lanterns, tops).
I'm not sure about this part, but as far as I know, players can "commision" the transport of certain goods. I'm not sure if this is limited to the mayor of the city, or open to other parties as well.
I don't know if the caravan disappears forever once the route is completed or if you can continue to use caravans as long as they are not destroyed during a raid.
I thought caravans spawned at your shop/freehold/home.
If you can own a wagon or up to 3 wagons as has been seen numerous times, you would also be able to own the draft teams to pull them and those draft animals could no doubt have their stats changed/boosted through animal husbandry and cross breeding. Then there is the harness possible barding to make mounts more resistant to damage, how about the possibility of enchanting wagons or wagon components.
How about a teamster who does nothing but run their own caravan you pay them to transport your goods, they have invested in their wagons and draft animals making them harder to stop than the stock standard caravan.