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The Stock Exchange

I searched "Stock Exchange" but only found 23 results, most of them just using the phrase in a sentence. So, could someone who has information kindly tell me how I.S is planning to use it? 
Will we have a Grand Exchange like in Runescape? Or are we talking.. NASDAQ level? Putting money in, taking money out? If so, this will be quite interesting, but anyway, how is the stock market going to be used in game?

Comments

  • From what we know so far it will be a function of economic nodes and possibly the rest. You will be able to invest in a particular node and profit when it does well. They have an economy guy with a shiny PhD in economics who is in charge of making all the bells and whistles work. Since it was a stretch goal, look for more detailed information in about a year.
  • We don't have much information from Intrepid how the system will work. The Dungeon Crawler Network did two podcasts they talk about the Stock Market and how it might work in AoC.

    https://youtu.be/yRM_1NU-D1g
    https://youtu.be/AEsszR2qHfs

    On my phone so, sorry if the links are a bit ugly. It's episode 9&10. Credit to @Aggelos and his guests.
  • While we don't have specifics, I'm expecting it to completely change the landscape of the game in terms of people staying involved in current events.

    You might belong to a Military Node because it fits your playstyle, but that Religious Node across the way is doing well for itself. So, you invest in the Religious Node. But then, it comes under attack. Normally, you wouldn't waste your time because technically they're in competition with you... but since you have money invested in their well-being, off you go to do battle.

    It should prove interesting. 
  • While we don't have specifics, I'm expecting it to completely change the landscape of the game in terms of people staying involved in current events.

    You might belong to a Military Node because it fits your playstyle, but that Religious Node across the way is doing well for itself. So, you invest in the Religious Node. But then, it comes under attack. Normally, you wouldn't waste your time because technically they're in competition with you... but since you have money invested in their well-being, off you go to do battle.

    It should prove interesting. 
    Exactly! Intrepid gives us an actual incentive to be involved in the narrative, besides our just "being willing". If a tarvern or operation that I invested money in is going gangbusters and I'm in a dunegon, you better believe I'm leaving whatever I'm doing to help. So, yes, this will be quite interesting!

    I wonder if the players that get in the game first are going to be the ones that make the most money... like, if they go around investing in as many nodes as they can, won't they become ridiculously wealthy when these nodes start growing and the player population increases? Very interesting.
  • Hopefully there is going to be loss and gain. Some nodes/guilds will prosper and turn a profit while others fail and the investment vanishes. I am not sure how receiving dividends would work or how selling your stock will work.
  • Reading the AoC wiki, I found:

    "The value of stocks is influenced by world events and the performance of nodes, Social organizations or guilds.[3]

    It sounds like the value of the investment will increase as the health and vitality of the investment (node, guild, etc.) increases.  So if the node withers, the investment will decline in value.

    So it sounds like it will not be a traditional stock market where the buy/sell demand will determine the value of the investment.  Early players who invest in a lot of nodes could make great money, but early players will be poor at first.  As the dwarves in The Hobbit said, it takes gold to make gold.

    Also it appears that the village/town government will have to establish the market, so markets may well be rare in the early game and only show up as nodes level up.  This would make it more likely that the healthy, growing cities would be the ones to open markets, at least at first.  Some of them are bound to wither later as other cities compete.

    So here is a question.  Can anyone come up with a workable mechanism where someone (or perhaps a guild or social organization) could offer options on nodes/guilds stocks?  I think it would be fun to offer or invest in puts and calls to magnify my investment returns (or losses).  Ideas?

  • Reading the AoC wiki, I found:

    "The value of stocks is influenced by world events and the performance of nodes, Social organizations or guilds.[3]

    It sounds like the value of the investment will increase as the health and vitality of the investment (node, guild, etc.) increases.  So if the node withers, the investment will decline in value.

    So it sounds like it will not be a traditional stock market where the buy/sell demand will determine the value of the investment.  Early players who invest in a lot of nodes could make great money, but early players will be poor at first.  As the dwarves in The Hobbit said, it takes gold to make gold.

    Also it appears that the village/town government will have to establish the market, so markets may well be rare in the early game and only show up as nodes level up.  This would make it more likely that the healthy, growing cities would be the ones to open markets, at least at first.  Some of them are bound to wither later as other cities compete successfully.

    So here is a question.  Can anyone come up with a workable mechanism where someone (or perhaps a guild or social organization) could offer options on nodes/guilds stocks?  I think it would be fun to offer or invest in puts and calls to magnify my investment returns (or losses).  Ideas?

  • I am not familiar enough with trading to really hammer out the details required to make trading stocks in Ashes worthwhile.

    That said, I think most trading will be done with the system. So if you buy early stocks and they have massive gains and then you want to sell, since you purchased the stocks from the market I assume the market would just cash back out to you. At this point I am not even sure how they would determine how much stock can be purchased in any given area.

    If you gain certificates, and those become exchangeable (could lead to a P2W environment), then perhaps a real fluid stock market could exist.

    Although, I suppose, a guild designed to master the economy could make very detailed plans to collapse economies/stock-markets. Having an economic guild cause a node to atrophy, as opposed to the economy plummeting due to atrophy, because of precise economic maneuvers would be awesome.

    You keep getting ganked by the guy from the next node over? Collapse his node's stock market and watch all the citizens flee forcing him to down size or move.
  • You hit the nail on the head wonderfully in your last paragraph, Azathoth.  The 'warfare' in ashes isn't limited to traditional military action, we can now take economic, religious and other actions as well.  Fascinating.

    One mild worry about the stock markets, though.  If lots of players can buy in for low prices and later cash out for huge gains, as we hope to do with a growing economy, then that will have the effect of putting a lot of money into the game economy.  Quests, drops and other game actions also put money into the economy.  That gives rise to the possibility of inflation:  too much money in the game causing prices to rise and the value of each piece of gold to decline. 

    This is a familiar problem both to real-world governments and to game economies, and it is particularly bad in ptw games where players essentially buy gold for real-world cash.  Ashes not being a ptw game should somewhat mitigate the danger.  I trust that the game designers have people with training in economics to track this problem before it becomes severe and take the appropriate remedial actions (ways to pull appropriate amounts of money out of the game economy &tc.).

  • TauTau said:

      I trust that the game designers have people with training in economics to track this problem before it becomes severe and take the appropriate remedial actions (ways to pull appropriate amounts of money out of the game economy &tc.).

    They are supposed to have an economist with a PhD to be assisting them with, if not designing, the stock market and overall game economics system. So hopefully we'll have at least a sturdy rudimentary system in place if nothing more extensive. Sometimes the basics can be enough to work, but I suppose that will depend on the extent of the economy's overall effects on the metaworld.
  • Meganecro'd thread! Thanks for the discussions! Yes, real world trading will be something that the devs must be vigilant in tackling. It could easily upset the value of the currency and negatively affect the in-game communities. 

    On a positive note, as TauTau and Azathoth mentiioned, it will be exciting to see the kind of wars, alliances, and sabotaging that will be happening in Verra as a result from the presence of stocks.


  • Chudyie said:
    Meganecro'd thread! Thanks for the discussions! Yes, real world trading will be something that the devs must be vigilant in tackling. It could easily upset the value of the currency and negatively affect the in-game communities. 

    On a positive note, as TauTau and Azathoth mentiioned, it will be exciting to see the kind of wars, alliances, and sabotaging that will be happening in Verra as a result from the presence of stocks.


    You called 
  • To stay away from gaming the system and insider trading, I'm not sure if its a good idea to allow people to invest into their own guilds.  Like guild members all invest into their guild, other people invest into their large guild, they decide to all cash out at once, then they disband their guild and remake it and all rebuy into it at the low lvl.
  • Well, if it's atrophy as opposed to instantaneous it could allow those watching to cash out before the guild was inactive long enough to cause the prices to plummet.
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