Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
@Gothix Exactly my "friends" would be a no go with the taxi, trust a complete stranger instead, lol its all good clean fun.
Seriously though, I see your point on wanting a carriage type of system you can pay and it will take you where you need to go.
Like someone said earlier we will have multiple player mounts, so ask a friend to drag your corpse around until dinner is over. lol.
- Mount At Your Own Risk -
MAYOR Taxi - Trust us, we know what we're doing!
It'd look like the morning after the night before... only then comes the carnage of the attackers turning around and killing them easily...
If it's a system where you can walk up to a service and an object faster than your running speed is ALWAYS available, I am against it. For example, flight masters with griffons and bats available for everyone, all the time. I always found it weird that any single flight master had 4,000 griffons available.
If it's a system where an object faster than your running speed goes between multiple points at a set speed, and is only at one location in the world at any given time, meaning you have to wait for it if it's not at your stop, I am 100% for it. For example, carriages in ArcheAge. It has to be part of the open world! I want to be able to talk with people riding the same service, etc.
If you want to travel to another node, YOU have to travel to it. The Devs are trying to bring back a sense of scale and meaningful travel and suggestions like this (or Mage teleportation) are working against that.
They want you to feel like traveling to that remote dungeon or gathering that rare resource feels like accomplishing something instead of just TPorting to the nearest portal and having the task done in 2 mins like most MMOs do now a days. If people are reluctant to do these things then those who ARE willing to put forth the effort will be rewarded for their effort.
And for those who just HAVE to have fast travel or they will quit/not play........good riddance, this game is obviously not or you.
I imagine this will be the case, you will be able to breed mounts with many enhanced traits through animal husbandry, increased speed would be one of them I imagine.
Have to add to this, that it's important to emphasise that during a carriage ride (specially if AFK), you can still be attacked and killed.
Something what is not the case with portals and/or flying taxi.
Carriages are easier in every aspect, no need to interact with players, no risk of being thrown in an ambush by your driver...
Taxis on the other hand open a lot of possibilities and adds a lot more of interaction between players, you could choose the known driver with higher prices and good reputation that is associated with guardian guilds or the cheaper driver nobody knows that might get you killed.
It had to be done with a contract beforehand ofc, if you don't reach your destination the driver doesn't get money (or maybe 50% at first and 50% at the end)
It's a fun idea.
My idea was along the lines of "Seek people out at a general area they would hang out, they all have different rates depending on if mount speed was a thing or mercenaries protecting them, RPers could get into a little persona and make conversation with you or something (even as someone who finds doing RP myself cringe) the idea of that feels cool to me, also would make me choose that means of travel if I was going on a journey but not going AFK and just wanted to chat. Also would be a cool little player economy going on."
Might sound stupid, but I find any player setup organisations like that really cool.
As in regards to an AFK Pathing system, I'm okay with it, as long as you walk not run, so you can still continue your journey to that location but just a lot slower.