Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
No Dailies, please!
One of the poorest design decisions in current MMOs is the notion of Daily quests that provide some necessary or highly coveted reward. Every time I log in to such a system, I feel compelled to go "do my dailies" to make sure I get my daily rewards, before I do anything else. In extreme cases, the only play time I have allotted will all be spent doing dailies and then logging out. No time left for exploration, experimentation, or other unstructured activities. Not fun.
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The closest thing we have in relation to daily quests- but are not quite the same- are Tasks.
https://wiki.ashesofcommunity.com/wiki/Tasks
@Tiberious There was a stream a while ago (I will try find the video) that had devs doing a npc quest collecting wolf products. I remember them saying that the players have the choice to part compete, turn everything in or not at all.
I guess intrepid studio wont need this since they look smart.
For gaming, loot boxes, because they are a scourge on the whole industry and really just promote gambling to children.
Any game with dailies is dead to me.
I actually enjoy daily/weekly quests because they sometimes lead you to things you wouldn't normally do and can lead to some good times. I do on the other hand understand where everyone is coming from and I have heard of certain games that do random annoying stuff for dailies just to frustrate people it seems like.
In fortnite when you get that "kill 500 enemies with a constructor" daily . . .
And that would be through advancing the node, running dungeons, etc.
So every activity you do is considered a daily.
Hope this didn't sound pretentious.
But I agree, they can be boring and mundane, that is why I never really did them. This system can be a bit boring, but I believe AoC can be dynamic enough to minimize them or exclude them altogether. After all, since we are constantly fighting each other for nodes and city advantages, we are constantly in strife with not only the players and creatures near us but the world itself. Our actions change the world, and as they said: "no two servers will be alike."
At the same time, if daily quests must be implemented, a simple fix could be a random rotation of several quests, each with memorable stories and mechanics, so that we aren't treated to the same narrative each day that we log in.
Think I ranted again.
Completely agree with everything here.
No such dailies please.
If it's something that you already do, then what's the point of adding an extra quest to tell you to do it?
No dailies gives player a sense of freedom, and eliminates a sense of obligation, which is CRUCIAL for the way you will see the MMO and how much you will like it.
Dailies in any way are just bad. More random dailies that seem more casual oriented are just "less bad". They still give you the sense of obligation.
We play MMOs to get away from our RL obligations, to forget obligations for a while, and not to get more obligations.
Play stayle should be completely free, you should be able to get in game and do what you want, and not have a feeling that you missed out on something, because you didn't do it... specially not each day (daily).
What I would prefer is a list of 10 things and I get to pick which 3 of them I do to complete the daily.
As far as NPC quests, I hope they are more like events. I don't want, every day giving the tavern keeper 10 pieces of venison and the local healer 20 herbs from the forest. Honestly though, I don't see any way to make dailies interesting. It's no problem when you just have one main character, but if you have alts it becomes tedious. Having to do daily chores on each character is more frustrating than rewarding (no matter the reward, it just burns me out).