Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Quality of Loot from Bosses
After last night's podcast, I started thinking about boss drops again. An idea that was mentioned that I really liked was having bosses drop a part of a weapon/armor so there would be no reason to fight it more than once. For world bosses I don't know how this would work. My main question is, will the boss loot end up being "the almighty armor/weapons," or will crafted weapons and armor be able to scale and be just as good. Depending if bosses will spawn more than once or only a few times, would that put players without the boss drops at a "disadvantage."(I don't think players would be at a disadvantage because there would probably be other weapons that would work just as well, but I'm just being the devil's advocate here). Would you guys want boss armor/weapons to be superior or do you think that crafted weapons should be of equal power?
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