Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Hard Power for Hire - a Speculative Piece on Mercenaries
A couple months ago, I wrote an article on how players may organize themselves in Ashes, serving as a foundation to build on for future think pieces. It took me a while to figure what to work on next, and it's finally done!
Hard Power for Hire: Management and Employment of Mercenaries in Ashes of Creation
Please let me know what you think of it.
Hard Power for Hire: Management and Employment of Mercenaries in Ashes of Creation
Please let me know what you think of it.
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Comments
I'm confused on the difference between hiring mercenaries as opposed to NPC's.
Once a random person sees's a caravan, they have three options. To join/fight/leave.
Once they click join, does the caravan owner have to approve? Since it is in fact there resources/money that the other user will be working for.
Also, why hire mercenaries in the first place if you can hire NPC's?
As I outlined in the article, they can perform a lot more services which are beyond the scope of caravan escort. Let's say you don't trust mercenaries to do the fighting for you, but still need someone to deliver supplies to where you are. Hiring someone to do part of your wartime work for you is still covered under my broad definition of mercenary work.
I myself love the idea of having guilds that are actually paid mercenaries. Would love to see this system in game.