As a crafter/gatherer whats most important to you?

MrgoldeMrgolde Member, Alpha 0 Participant, Alpha 1 Stress Test alpha-stress-tester
so as a player who going to focus mostly on gathering and crafting, what’s going to be important to you?  I’m really hoping for a deep and complex experience when it comes to crafting. I would like the crafting skill tree to be hidden, so I will have to keep honing my skill to be able to unlock and see what I can do. I like the unknown aspect of things and I want to have to discover my skill and have to put it to use.  I would also like their to be blue prints that I have to discover to be able to craft higher level gear. It would be awesome knowing that only a select few ppl can craft certain things and you would have to pay  for that skill.

As for gathering, i mostly want a enjoyable experience, because gathering can can pretty boring.  Maybe some kind of gathering skill shot that I have to hit in order to gather more or rarer items.  The one game that I found gathering enjoyable was FFIVX.  I liked all aspect of what they had to offer and very much enjoyed their gathering equipment and skill tree.  Hiting that critical when I was gathering always put a smile on my face.  

So so what are you wants?  What games had it right?


  • AriatrasAriatras Member ✭✭✭✭
    Specialisation. Deep specialisation. Able to combine professions.

    And when I mean combine, I mean from the ground up. I might specialise in chest armour, for example. And, if I combine it with enchanting for example, it'll be made from the ground up with the enchant, someone who focuses on enchanting can therefore still enchant the chest. Or incorporate leather, making movement easier without sacrificing strength. 

    Cooperative crafting. To craft truly epic level gear. People need to come together (Like summoners summoning a big creature) Each blacksmith lands their particular expertise, and each enchanter.

    Also add some RNG, not anything stat boosting, but such an endeavour is difficult, and might fail. 
  • ElderElder Member alpha-stress-tester
    I'm more into crafting. I just want my name on the gear I craft but that's rarely a thing in mmos and I haven't looked into it for Ashes yet.  :D

    "Which is the greater folly, summoning the Demon or expecting gratitude from it?"

  • McStackersonMcStackerson Member alpha-stress-tester
    edited November 2017
    Gathering: I like what they have done with gathering so far and hope they expand on it. I like how gathering isn't just looking for what's clickable and enjoy how players are going to have to figure out what is gatherable. I'm hoping this would cause the profession to appeal to explorers and reward them for taking their time to look around.

    Processing: i'm fine with processing being simple and functioning a lot like current MMOs crafting systems. One click and you create your product. I feel like processing should be designed for those who are lazy and don't want to craft or gathering. Some complexity can be sprinkled in but i feel like it should be a pretty straight forward profession.

    Crafting: I want this to be complex. One thing i've liked in the past was item components. I like when crafters have to make multiple item components and combining them to create items. I hope the crafting system will be complex to drive people who don't like to craft away and open up the market to those who really enjoy it.
  • UnknownSystemErrorUnknownSystemError Member alpha-stress-tester
    Elder said:
    I'm more into crafting. I just want my name on the gear I craft but that's rarely a thing in mmos and I haven't looked into it for Ashes yet.  :D

  • For me, the most important thing is that Single players should have the same opportunities in developing the skill level as members of large guilds.
    The Road Warrior
  • SivannaSivanna Member alpha-0-rank
    Elder said:
    I'm more into crafting. I just want my name on the gear I craft but that's rarely a thing in mmos and I haven't looked into it for Ashes yet.  :D

    Even WoW tells you who crafted something but then, all crafters there are the same. I really hope we could get something more like "Pyre's sword of Strength" or something.  Where your name is part of your sword's name. (at least at higher qualities, when you are really proud of your work)
  • @Blind_Mouse "Why not make crafting raids?"
    Now this sounds like fun! I'm totally game for this. A Node-Wide Crafting Raid or Gathering Dungeon Crawl.

  • NoemadNoemad Member ✭✭
    One thing I like in some games is the use of gathering tools.  Some games use them and some don't.  I think you should have to have gathering tools equipped in order to gather.  It can be immersion breaking to run up to a tree and then whip an axe out of thin air and chop it down and then the axe disappears.  You should have to have harvesting tools, an axe, mining pick, fishing pole, skinning knife, harvesting sickle, etc., equipped in order to harvest.  They should take damage through use and have to be either repaired or replaced periodically.  Also you should be able to buy generic tools from NPC merchants but to get tools with bonuses (chance to get more or rare items) you should have to get them from a crafter.

    I tend to take that view about crafting for a lot of things.  Basic or generic, it'll do, kind of stuff from NPCs but the good stuff comes from crafters.

    My favorite game for crafting was EQ2.  I loved the minigame you had to play to craft where you have to do certain things to counter reactions that occur during the crafting process or run the risk of the crafting being a failure.  You had to pay attention or risk failure and possibly death because if the craft failed you could take damage.  It used to be a regular occurrence to go into a craft hall and see a couple of dead bodies around a blacksmith forge.  Also there was no <craft all> button where you hit one key and you suddenly had 25 daggers.  I was never a fan of the <craft all> button.
  • GothixGothix Member alpha-0-rank
    I would like size of my bag visually increased when carrying more loot.

    Bag could have 3 predefined looks, small, medium and larger, and this look would change depending on how much loot is inside it.

    It would add to realism. Also people would need to think harder how much loot they wish to carry at once.
  • UnknownSystemErrorUnknownSystemError Member alpha-stress-tester
    And I would like there to be no way for someone to know how much of anything I am carrying. Big shock and surprise that Gothix is in favor of a visual cue to show who would be most profitable to force flag and loot. Applying realism arguments to high fantasy is weak kung-fu at best. How do you know that mine isn't a bag of holding, and that I have a whole separate multiverse inside it like Doraemon.
  • GothixGothix Member alpha-0-rank
    And I would like there to be no way for someone to know how much of anything I am carrying.

    Would you like to be invisible as well?

    Oh wait, no need to answer that. :)
  • BajjerBajjer Member ✭✭✭✭
    Noemad said:
    You should have to have harvesting tools, an axe, mining pick, fishing pole, skinning knife, harvesting sickle, etc., equipped in order to harvest.  They should take damage through use and have to be either repaired or replaced periodically.  Also you should be able to buy generic tools from NPC merchants but to get tools with bonuses (chance to get more or rare items) you should have to get them from a crafter.

    I really like this idea. It ties perfectly into the interconnectedness of professions and the whole artisan aspect of the game. 

    I think it would be great to be given a basic tool when you learn the profession:

    • Woodcutting – axe
    • Mining – prospecting hammer
    • Herbalism – shears
    • Skinning –  knife
    • Fishing – pole

    Then, once you hit a certain level (just a little way above starter), to get a bonus to your skill and be able to either have a better chance to gather, or to be able to gather more from a node, you can supplement your natural skill by utilising better tools. Have a number of different grades of tool (at least 3) and have the highest level be quite a specific item to craft with a couple of hard to find ingredients so it is a real choice to use it or not.

    This would be a nice little synergistic system as you would need crafters to make the better tools for the gatherers to gather more to supply to the crafters. You would need these crafts to make the improved gathering tools:

    • Woodcutting – carpenter (shaft), blacksmith (head)
    • Mining – carpenter (shaft), blacksmith (head)
    • Herbalism – blacksmith
    • Skinning – blacksmith
    • Fishing – carpenter (pole), tailor (line) 

    Anything that strengthens the crafting professions, the links between them and their importance to the economy and game, is a winner for me.

  • UnknownSystemErrorUnknownSystemError Member alpha-stress-tester
  • VarkunVarkun Member alpha-stress-tester
    I think it is very important that harvesting tools loose durability as is confirmed, plus tools should be crafted and of better quality to perhaps give slight bonuses to durability or the materials harvested. Honestly it is just common sense, you need to replace worn out tools all the time and it just interconnects the three professions.

    Of course there should be basic tools you can but to start with but these should be very inferior to what can be crafted, there could be quite the trade in tools that are needed for the different professions, not just harvesting.
  • NoemadNoemad Member ✭✭
    Happy happy joy joy!!  :)
  • nagashnagash Member alpha-stress-tester
    I would love to have a way to craft spells in some way. Like finding runes in ruins and then turning them into spells that other player may not have

    The dead do not squabble as this land’s rulers do. The dead do not fight one another. The dead have no desires, no petty jealousies or ambitions. A world of the dead is a world at peace
  • LazerouLazerou Member ✭✭✭

    Haven’t crafted much in any MMOs because the systems have always been so boring and shallow.

    What I am hoping for the most with crafting is that you don’t have to make 10 bronze swords to get points so you can make 10 iron swords to get more points, etc. ad infinitum. Make it more meaningful and make the items, every single item, be desirable to someone for some reason.

    What I am hoping for with gathering is a much more dynamic and interactive system and not just a ride around in a circuit collecting mindlessly. Now while that can sometimes be fun to wind down after a crappy day at work, it is rubbish gameplay. From what they have said they have this aspect well in hand. Crafting is a bit more of an unknown right now.

  • VarkunVarkun Member alpha-stress-tester
    I was just thinking about gathering as it relates to the corruption system, with materials being dropped upon death. Will this encourage gatherers to work together, in so many games there is competition for nodes as such, 1 or 2 hits then move onto the next one. The suggestion is that resources will be more concentrated in ashes, not nodes scattered all over the landscape.

    Will there still be the same competition or will gatherers seek safety in numbers, even if others gathering are not known to them. May there be groups form that will want to discourage lone gatherers from entering their patch so to speak.

    Anyone have any ideas or thoughts on this will we see a change in the way people gather in AOC.  
  • DiuraDiura Moderator alpha-stress-tester
    @Varkun This is something I've thought about a lot. I do believe it will encourage gatherers to team up and I do believe that's the way it should be! I've grown tiresome of solo gathering and would love to work together with other gatherers to deplete a material resource and defend it!

    I think it would create healthy competition between players once you've established a group- ya know the first group here- 

    Combining gathering and PvP together is a dream come true for me :3

    I look forward to meeting other gatherers and having spontaneous groupings and transporting our materials together.

    And the meaningful conflicts that will arise :333

  • VarkunVarkun Member alpha-stress-tester
    Yes I guess that is true if you harvest the materials as a group if there are enough people you may be able to move as a group with mules. It does open up some interesting dynamics with group play, gathering was always such a solo thing in most games I have played, with the exception of vanguard.

    There will be some interesting game play opportunities in ashes and its such a refreshing change.
  • BajjerBajjer Member ✭✭✭✭
    We also have to remember that gathering is going to be a more collaborative part of the game than in some other MMOs (such as ESO) because you can't gather everything yourself. 

    So we very well might have parties of gatherers with a mix of miners and herbers and other gatherers who can clean up an area and provide safety in numbers.

    I plan on focusing 100% on blacksmithing (I have always been a total gatherer in other games so a big departure for me). You better believe I will be spending time with my miners travelling around while they gather to help protect them so I can make the best gear for my guild.

    I really envision a much more symbiotic community of crafters and gatherers to evolve pretty quickly.
  • diwatadiwata Member
    Yeah, gathering will probably be done in groups and not solo, unless it's a very strong player as well. Still doubt they can defend against a group. If the resource is very valuable, it would definitely cause conflict. I wonder if there will be an indication if a source is close to depletion.

    Some people could share, but I imagine there will be groups that discover a resource area, "claim" it, maybe then ask for gold or payment from anyone who wants to gather there as well, or kill them if they don't. And then a new group comes in because they want to take over.

    Should be interesting what kind of interaction happens.
  • I am wondering here, if resources do get depleted to extinction, will there be a maximum cap of, say, iron on a server? Will there be periodic earthquakes or something to replenish sources? Would we be able to supplement our iron supply by melting down old/broken gear?
  • GranthorGranthor Member alpha-0-rank
    Give me a good pack mule, and a pickax that's all I need. lol
  • PookaPooka Member alpha-stress-tester
    What's most important to Pooka for gatherers?

    Pooka thinks being able to take a resource from the ground.....and out it into your inventory.

    Pooka's one gold is worth more than your one gold. 

    Pooka's 1 gold is worth more than your 1 gold.
  • TantalusTantalus Member
    I hope that they make the crafting very complex similar to how SWG was. Being the best crafter meant something in that game. Simply taking a few items and combining to make a object is rather boring and meaningless.
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