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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Freehold Question
How many freeholds can be in a Node region? I have heard some low numbers but that can be chalked up to lack of information. I was wondering if anyone had a solid number? The other question I have if the number is low how will that work? I can see a situation like Arche Age had in the beginning and now with no available land or in this case locations. I don’t want that to happen of course but as we get closer to 0-Alpha beyond I have not seen any information to change my thought.
Any thoughts on this?
Ox
0
Comments
If you want a freehold location you will need to fight for it, to protect it. Also smaller nodes might become what you want because less population and less competition for people to put up freeholds. Either way conflict in Ashes will be a constant.
(I believe you need a Node level 3 before you can even place down your freehold) So look for a node you like and level it up and get your freehold set, but be ready to defend!
As opposed to ArcheAge in which people could simply place as much land as they could manage in tax certs and keep it *forever, in AoC all freeholds within the outer layer of the zone of influence will be demolished if a node delevels. Once the node levels up again, the new zone of influence layer is blank and free to build freeholds on.
This means that freehold spots will be limited and not all over the place, as that would ruin the look of the game world.
That is another question I have. I could see little valleys with a few in them and scattered about but all over the place is not going to be good.
The other side is the constant aspect of change. I like this and still have concerns. If the Node falls what exactly happens. Do I lose my materials and some other guy just run over and take my plot?
Maybe too early yet but I am asking anyway.
Ox
I had forgotten about the perm-a-plots. At least AoC won't have that issue.
Ox
I have not heard this either but there was mention of before the node falls you would want to get your stuff and fleeing. I have concerns there too but just for the sake of argument a node falls. You are no longer under the protection of node X and your Freehold is now a target of roaming bands of marauders or anyone really that can muster enough force to remove you and the like. This is part of the mechanic, but I don’t know if or what the time limits are. With all the chaos that will exist in and around a node I have to ask myself a question why invest the time and effort if this can happen? So much for finding a quiet little valley to do my crafting in LOL\
Ox
Someone at the PAX QA asked the question about ZOI shrinkage effecting housing. Steven's answer was you could lose your house but all the mats and a blueprint would be returned to your inventory.
Sorry I don't have the exact timecode. It was a woman asking and she was initially concerned about casual play styles but then she hopped topics to this.
Very good point. I am hopeful we get some time to either pack up and leave with great haste or be able to fight off the vermin looking for scraps after a fallen Node or Castle. It opens a few deeper questions on timing and what to spend your hard-earned time and money to protect or flee. I guess this also falls under what type of Freehold is it. General type for farming or crafting or the defensive perimeter one.
I know Steve and Co have stated that we can hire henchmen but how many and how does that factor in to what type of Freehold.
Ox
As for freehold destruction, this can only occur after a node has lost a siege, after the siege is lost there will be a 2 hour period where freeholds can be raided/destroyed, but you will be able to defend them, so you may be able to fight off any raiders.
There is much to yet be revealed about freeholds and we could speculate quite a bit on what the possibilities are, would be nice to get some more solid information.
I am interested in this topic, but I don't know if they have got that far in design/implementation so I am willing to wait a bit longer for that info.
http://aocwiki.net/Housing
Hopefully that helps a little
Oh, thanks for the links on the Wiki. I guess we will find out most of the deeper details in Alpha and Beta. Not sure if these will be in the 0-Alpha but I will take a look to see when I am there. I guess this mechanic of the game will be far deeper due to the level of uses we can do on them. I think these will be coveted almost as much as castles will be. I have some concerns with how many per region still but I am sure the Intrepid has already been thinking about it.
Good conversations guys..
Ox