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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Creativity Challenge Part Three Mage
ArchivedUser
Guest
Well I was looking at the mage play and looks like you have three damage abilities and an area of effect.
Well fire ball is pretty standard. Has chance to dot to but how about this
-have the fire ball progress in size and animation as yo go up in level. Not having the same fireball for the entire game.
-fireball ball could be used as a flare and shot into the air
-have a 5% proc chance to do more damge and do a pheonix or dragon fire elemental instead.
Google 123 rf and then search for image 12349618 (Dragon Flame.) Actually you could have both one representing different degrees of carnage.
-if you land a killing blow and you do more than 25% damage then the monster literally implodes and disappears leaving precious loot behind of course or could go with turns to ashes and the ashes just float away. And if explodes make it sound like a cannon or some cool sound.
-if you are standing still and focusing after casting three fireballs the third one does extra damage and has slighty different color
Then we have the magic missles. Well with these we could have
-unstable magic small percent chance of some other effect happening from a large table which could include magic hat appears over caster or target, summons one of those demonic bunnies to fight for you, summons spectral sword to fight for you, next spell cast does double damage, puts a pumkin over a radomly selectedarget, turns a player into skeleon. Some of the effects would not have any combat effect but others would. Should have a list of 50 to 150 different effects to choose from.
-have progressive animations low level not so many magic missles level 50 a full set of magic missles
-plus a chance to cause a visual aura on the target that is actuallya debuff making one of the spells do more damage for lets say 3 seconds so player has to pay attention and watch for it(not just spamming buttons) to maximize damage Actually it could be chance to proc two different debuffs one for fireball and one for lightning so player would have to be really pay attention.
Then we have lightning.
-besides a chance to shock target stunning them for 3 seconds and the usual progressive animations do not have much to say. Sorry maybe you guys could help with this one.
Trying to keep post not to long so will cover earthquake and some other things next post.
Well fire ball is pretty standard. Has chance to dot to but how about this
-have the fire ball progress in size and animation as yo go up in level. Not having the same fireball for the entire game.
-fireball ball could be used as a flare and shot into the air
-have a 5% proc chance to do more damge and do a pheonix or dragon fire elemental instead.
Google 123 rf and then search for image 12349618 (Dragon Flame.) Actually you could have both one representing different degrees of carnage.
-if you land a killing blow and you do more than 25% damage then the monster literally implodes and disappears leaving precious loot behind of course or could go with turns to ashes and the ashes just float away. And if explodes make it sound like a cannon or some cool sound.
-if you are standing still and focusing after casting three fireballs the third one does extra damage and has slighty different color
Then we have the magic missles. Well with these we could have
-unstable magic small percent chance of some other effect happening from a large table which could include magic hat appears over caster or target, summons one of those demonic bunnies to fight for you, summons spectral sword to fight for you, next spell cast does double damage, puts a pumkin over a radomly selectedarget, turns a player into skeleon. Some of the effects would not have any combat effect but others would. Should have a list of 50 to 150 different effects to choose from.
-have progressive animations low level not so many magic missles level 50 a full set of magic missles
-plus a chance to cause a visual aura on the target that is actuallya debuff making one of the spells do more damage for lets say 3 seconds so player has to pay attention and watch for it(not just spamming buttons) to maximize damage Actually it could be chance to proc two different debuffs one for fireball and one for lightning so player would have to be really pay attention.
Then we have lightning.
-besides a chance to shock target stunning them for 3 seconds and the usual progressive animations do not have much to say. Sorry maybe you guys could help with this one.
Trying to keep post not to long so will cover earthquake and some other things next post.
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