What players want

Mistakes? Blame Google Translator


Players want an MMO with:



1) Roles: tank, healer, dps. Selectable as required.

2) Open World for real

3) No instances – forget same dungeons after dungeons forever same dungeons after dungeons forever

4) Combat customization: you choose tab target or free aim / 1st or 3rd person

5) Local voip: no need for TS or similar apps, you can choose what listen, use

6) Fully Customizable Player

7) Open PvP by personal choice – a simple “I want” or “I do not want”

8) Real 24 hour policing against “bots” and “exploits” with no apologies

9) Total separation between virtual game and real world, gold from outside is not worth

10) Various mounts, tamable, including flying

11) Miscellaneous mountable vehicles, including flying

12) Air fights

13) Marine fighting

14) Real trade without external interference to the game

15) Total F2P with class and level limits, you want to play for free, be the trader, the farmer, not the warrior, priest or witcher. Work before conquest.

16) B2P, you have no limits of play as you want

17) No one has access to the store with items that help levelling

18) The store should only have items made by the players and nothing else

19) Regional servers worldwide and latency control, low ping only

20) Good moves, better animation: Disney/Pixar quality gameplay

21) Total control over chat window, it must be a “social network” interface, please, forget any “DOSMiRC chat window”

22) Free UI customization without addons

23) Everybody hates the RMB hold to move the view and watch around, so…

24) Mercenary System is a good idea, guilds are outfashioned

25) Quests could be jobs too. You, player, can choose be a employee for a NPC or another player

… and so on, your turn.

Comments

  • @kntzen
    Okay, before doing anything.. Welcome! Nice having you around! Go check the Discord out! The community is pretty active. :)
    ----
    Awesome ideas but not all are to my liking..

    - How do we define the word 'instanced'? To me a dungeon is a seperate space from the 'other' world. It should be seperate to some degree. I don't dissent instanced content. Furthermore doing 'stuff' more often is part of every game, esentially.
    - Flying, YES, but not mounts. Something seperate from them. I would love airships. They could follow specific routes for terrestrial mounts to not become obsolet.
    - Air fights. How? With battleships, yes. With mounts, nah. It simply won't work as intended.. (Would be content for an expension)
    First dominating the lands, after that the waters and later on the air..
    - NO FREE TO PLAY! This kills any game earlier or later. Not worth it!
    - Buy to play, yeah depends.. For expensions, if it works and the expensions offer enough to justify the price, yes - otherwise, just go with the normal subscription-base-model

    ---

    What I would want:

    - Pets
    - Costumes
    - PvP that works regardless of Level / Stats / Gear / Skills
    - Living / interactive world
    - Regular updates, patches, improvements, content etc.
    - World events (e.g. World Bosses)
    - Mentor system (helping newer players, veterans could play as mentors for these new players -> creating a stronger / better community and an overall friendlier community climate)

    ~ Zention
  • Hi, Zention

    I think a MMORPG should be everything except being MOBA. Dungeons aren't necessary, they dump the players to stupidness.

    F2P until certain point, every MMORPG needs population, the payments drive out most of people and casual players. My sugestion is the professions should be free for all, so you could be a kind of alive NPC. But if you want to play along you need to be a VIP player.

    B2P or expensions, whatever. OK. This does not eliminate the idea of "Special F2P" above.

    Besides, everything you want already exists in any average MMORPG like GW2, AA etc.
    The market needs novelty and not the same of the same.



    [quote quote=3696]@kntzen
    Okay, before doing anything.. Welcome! Nice having you around! Go check the Discord out! The community is pretty active.
    —-
    Awesome ideas but not all are to my liking..

    – How do we define the word ‘instanced’? To me a dungeon is a seperate space from the ‘other’ world. It should be seperate to some degree. I don’t dissent instanced content. Furthermore doing ‘stuff’ more often is part of every game, esentially.
    – Flying, YES, but not mounts. Something seperate from them. I would love airships. They could follow specific routes for terrestrial mounts to not become obsolet.
    – Air fights. How? With battleships, yes. With mounts, nah. It simply won’t work as intended.. (Would be content for an expension)
    First dominating the lands, after that the waters and later on the air..
    – NO FREE TO PLAY! This kills any game earlier or later. Not worth it!
    – Buy to play, yeah depends.. For expensions, if it works and the expensions offer enough to justify the price, yes – otherwise, just go with the normal subscription-base-model



    What I would want:

    – Pets
    – Costumes
    – PvP that works regardless of Level / Stats / Gear / Skills
    – Living / interactive world
    – Regular updates, patches, improvements, content etc.
    – World events (e.g. World Bosses)
    – Mentor system (helping newer players, veterans could play as mentors for these new players -> creating a stronger / better community and an overall friendlier community climate)

    ~ Zention

    [/quote]
  • Well, your 'population' are mostly said bots and scammers. I ensure you, I can do without them in all honesty!

    [quote quote=3700]
    But if you want to play along you need to be a VIP player.
    [/quote]

    Oh boy, please not! This 'favouring some players over others' is the sole reason games as ArcheAge and many of those Asian games 'flopped' in the West! Transparency please, all the way. Not some bogus VIP system that no one really understands until the game has already launched..
    Be honest to your players from the very beginning.

    [quote quote=3700]
    Besides, everything you want already exists in any average MMORPG like GW2, AA etc.
    The market needs novelty and not the same of the same.
    [/quote]


    Why change a running system? Not everything new is esentially good!

    ~ Zention
  • @kntzen Idk man, I don't wanna be rude, but you come on like its 100% in the planning stage, and you/we can just dictate everything. A lot has already been revealed, and proven to be in the game/not in the game. Sure we can talk about what we want in general, but it seems like from what you answered @Zention with that this is about AoC. So even though what he wants might already be in other games, that doesnt mean you wouldnt want it in this one.

    Even though the game is in the early stages, it seems the gameplan has already been made. It's gonna be B2P followed by subscription. Flying mounts/thingies are gonna be very very limited, like only a few selection of people will have them for short amounts of time.

    But other than that your ideas are solid :) And lot of it seems like its gonna make it to the game. To add a few:

    - Meaningful crafting with limited resources gathering/or to get good results you need to do a large undertaking.
    - Secrets, lots of them hard to find, maybe never to be found...
    - Metallurgy, but that might be far fetched :/
  • Sorry for my English..
    + elaborated traditions/cultures/architecture of different races
    + smooth/realistic animation
    ++ AUTHENTIC/MEDIEVAL appearance for armor and weapon
    +++ REALY deep character development system for interesting experiments with unexpected results. If we had classes here - each class could have at least few individual specializations and some specializations could be shared for all others like "armor mastery", "weapons proffiencies" mb some basic magic disciplines.
    ++ UNUSUAL/ORIGINAL classes-ex. Heralds of Xotli from AoC(mellee mage - morphs in demon), Marauder from Warhammer online(body parts mutations mechanic), kinetic from Skyforge(telekinesis spec.) etc.
    + aesthetically beautiful interface (NO luxury)
    + some survival elements (disease/poisoning/food/weather etc)
    ++ Really unique/smart enemies with spec. behavior and parameters and NO lvls above their heads- player should suggest by enemies appearence --2 wolfs/bandit with rusty swords(no problem)-2 undead(umunne to fear/crit.)or two robbers in armor (already harder)-grizzly/ogre/orc-pro.warrior/vampire or werewolf(its serious)-acient vampire(im. to fear/deceise/poison, phys)/archelich(same as an. vamp. just without regen-but with companions)/iron golem(im.crit,fear)-call friends etc. Only rank allowed -like professional, legendary, epic etc.+ INPREDICTABLE actions/routs-some strong monstres could
    spawn even in noobzone and attack players and other monsters.
    + Monsters should actively use invisibility/stealth and actually try to gank and robe players/npcs ;)) - it can teach players of caution and the necessity to look into bank. Mb need add some monster rank/title -players hunter.
    ++ Beautiful/spacy landscape
    + I hope the players will be able to overcome most of the mountains and cliffs
    + Would like to see some interesting/misterious places and creatures.
    + Mb SPELLCRAFTING system also could be great feautures, but duno how it can be compatible in class system(in classless/skillbased system player can just choose abilities from dif. disciplines, than mix parts of their effects) or Skillsmorphing system (dont like korean MMO, but B&S good example,where almost each skills has own branches- hmmm ... suppose player will have some skill morphs after 2d class selecting )
    ++ Armor balance - Medium/light armor could provide similar defensive capabilities as plate, BUT only In certain conditions(character specialization, buffs, equiped weapon etc.-its more active/evasion type defence style, while plate -more static/mitigation/STR oriented style+better in combo with shield ex.)
    + Display first, second, ranged weapon and haversack
    ++ secret places and dungeons with complex miltifloor structure/motivation for exploring(ex. collect all parts of old rusty key from ancient tomb with good loot from different places or smaller dungeons and caves etc.)/traps and mules
    ++ interesting chemical/potionmix. system with unexpecting effects-mushroom on skin/frog/animal tranformation/levitaion/hallucinations/changing size etc. or player could just poison yourself(from alchohol to)
    ++ PVP managment/different switchable PVP modes(of course with certain cooldowns), rude example:
    1. Default mode-duels alowed/attak other players without dec. of duel(press CTRL+l.mouse/skill)/killing other players of same fraction/group/guild without dec. of duel and killing or attacks players in DM mode=PK/criminal state-for xx. duration/attack players from other fraction or enemy guild alowed
    2. Diplomatic mission(DM)/legation mode-players rec. some blessing - damage reduction,speed buffs etc. while attaking by other players without dec. of duel/attack players from other and same "organization" without dec. of duel or healing players,wich implementing these actions=criminal state(lose ur DM mode)/world exploration on other fractions lands without NPC's hostile reaction
    /grouping and trading with players from other "organizations"/attack players from enemy guild alowed(if they also in DM mode)/duels alowed
    3. Brigand mode- same rules as Default mode+killing/attack/looting other players in BMode alowed/grouping/trading with players in BM alowed also
    4. PVE mode-invulnerability against players attack/duels alowed/grouping,healing,buffs only with players in same mode but from all fraction/attack other players without dec. of duel - not alowed/world exploration on other fractions lands without NPC's hostile reaction
    + Different types of moving Pvp(and pve) objects - caravans,ships, patrols, mb some flying fortress, gangs etc.
  • I just don't want this game to have ArcheAge-style RNG system.
    I mean, I don't mind it as long as there's another path achievable through hard work, rather than luck.
  • Just recently found this game, and I'm learning about some of the lofty expectations. I'm really excited. My list is fairly basic as I consider these the "must-haves" with anything else just being a bonus

    1.) Subscription based model - I don't want P2W anf F2P creates too many bots and other adverse potential. B2P is ok, but those always come with additional micro transactions that force me to make decisions with my wallet. I want to experience all the game has to offer without ever considering if I want to buy some extra tokens or xp gain.

    2.) Holy Trinity - I like my Tank/Heal/Mage classes from classic MMO's. Too many games these days try to let you be a jack of all trades which leads to less and less specialization.
    -PS - Make it so that the various classes & subclasses offer true differentiation to the point that 2 people can pick the same class and have entirely different playstyle based on attributes, equipment, and skill tree decisions. This ultimately leads to guilds building specialized groups that may have a focus on mobility for scouting or beefy groups who want to get up close and trade blows.

    3.) Customizable Character - No predefined stat bonuses at each level (ie: +3 str at level 8). Let there be some natural bonuses occur at each level based on Race and Class, but then also give players the ability to make allocations into various attributes and skills to make each character unique. It also leads to a game within the game as you try to come up with the best combination of stats for a particular play style.

    4.) FFA PvP - You can't select "No-PvP" for your character. It just doesn't make sense to have an open world game with player driven politics and have people be able to simply select they don't want to participate in the PvP. It waters down the immersion and environment of an Open World FFA community, and it is bad for the PvP itself.

    5.) "Noob" Zone - A basic starting zone where new players can learn the basics of the game, and alt heroes from veterans can gain a few levels before being thrust into the open PvP world. Maybe an additional small Safe Zone in the greater world to encourage trade would also be good.

    6.) Remember Scale & Niche of Traditional MMO Market - Basically don't try to be something than you're not. It seems most MMO's these days try to hit as many different genres as they can and forget that MMO players are by and large a niche group.
  • @Affy Alright I agree with most from your list (maybe a small exception to the FFA PvP but kinda moot there tbh). The one I have to say something about though...

    [quote quote=3985]
    6.) Remember Scale & Niche of Traditional MMO Market – Basically don’t try to be something than you’re not. It seems most MMO’s these days try to hit as many different genres as they can and forget that MMO players are by and large a niche group.

    [/quote]

    I am completely against an MMO trying to appeal to EVERYONE, however it does really need to appeal to a wide crowd because, well...the first two letters in MMO. Massively-multiplayer. If I purchase a single player game, I could care less if anyone else likes it so long as I do, but a multiplayer game (whether an MMO, MOBA or my old first love, Quake) must have many people playing it or its a ghost-town.

    So yea make it have its own allure and genre but please dont make it too "niche-y".
  • [quote quote=3985]5.) “Noob” Zone – A basic starting zone where new players can learn the basics of the game, and alt heroes from veterans can gain a few levels before being thrust into the open PvP world. Maybe an additional small Safe Zone in the greater world to encourage trade would also be good.[/quote]

    Building on this idea, I think "safe zones" or sanctuaries would be a great thing to have. There have been many time in an MMO when I'm trying to trade, chat, plan a raid, or just go AFK for a few minutes when all of the sudden I'm being attacked by another player or a "monster". Having safe no duel/attack area such as waystones, churches, or whatever you want to call them scattered throughout populated or civilized areas would be awesome IMO.
  • [quote quote=3695]
    Mistakes? Blame Google Translator

    Players want an MMO with:


    3) No instances – forget same dungeons after dungeons forever same dungeons after dungeons forever



    [/quote]

    They are already going to have Instances and yes Instances should be in this game. HOWEVER it shouldnt be content you do over and over again for gear. It should be a tool between really special materials for crafting, or a very rare item that like the rest of the items will decay. They should also make it so players can create dungeons, think more like Neverwinter allows players to create content. Less boring static content though. The entire game should not focus on Dungeons like FFXIV does. Dungeons should be for special stuff and be something that people schedule to do no LFD tools, and no treadmill. Good also for story telling. That would be cool is a 30 minute dungeon that tells a story of a Guild in the game getting together.
  • [quote quote=3695]
    Mistakes? Blame Google Translator

    Players want an MMO with:



    15) Total F2P with class and level limits, you want to play for free, be the trader, the farmer, not the warrior, priest or witcher. Work before conquest.

    16) B2P, you have no limits of play as you want



    [/quote]

    This will be a P2P game. Get over it.
  • Players should be able to put vendors in their house to sell things. This will allow crafters to completely be crafters and not have to put stuff on an Auction house.
  • [quote quote=3787]I just don’t want this game to have ArcheAge-style RNG system.
    I mean, I don’t mind it as long as there’s another path achievable through hard work, rather than luck.

    [/quote]

    I think Crafting should be something someone really has skills at doing. If you played SWG I think Crafting should be like that. No RNG for crafting good gear.

    RNG should be involved in boss drops both in instances and open world.


    They should also have Item Decay so gear should always be selling and the market should never be static.
  • [quote quote=4051]
    [...]

    They should also have Item Decay so gear should always be selling and the market should never be static.

    [/quote]

    This! I love playing the Trading Post. The easiest and (safest) way to make loads of money! ^-^

    ~ Zention
  • [quote quote=4081]
    Helzbelz wrote:
    […]

    They should also have Item Decay so gear should always be selling and the market should never be static.


    This! I love playing the Trading Post. The easiest and (safest) way to make loads of money! ^-^

    ~ Zention

    [/quote]

    Yep and people who are crafters will always have friends :) Now I am not one for items to be looted upon death but I will accept Item Decay as long as Crafters can repair these items so many times so 2 or 3 deaths do not equal items lost. I think UO or SWG item decay system will work.
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