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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
DirectX 12 DirectX 11 etc etc.
ArchivedUser
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I watched the Nov 18th Stream and there was a question regarding which DirectX AOC will support. From what I could hear DirectX 9 No, Not sure with DirectX 10 but I missed what they said about DirectX 11 but it seems they want to make sure the game uses DirectX 12.
The problem with this is only 29% of people use Windows 10 and 46% still use Windows 7. Currently MS has not released DirectX 12 for Windows 7 and we are not sure MS will.
People will say 'Oh just upgrade to Windows 10'. Currently I dont have any plans too and I would not upgrade an OS just to play a game.
I would like some more information from IS on this issue. If IS will release the game using DirectX11 and 12 then this will not be an issue.
IS may want to investigate Vulkan and add support to AOC.
The problem with this is only 29% of people use Windows 10 and 46% still use Windows 7. Currently MS has not released DirectX 12 for Windows 7 and we are not sure MS will.
People will say 'Oh just upgrade to Windows 10'. Currently I dont have any plans too and I would not upgrade an OS just to play a game.
I would like some more information from IS on this issue. If IS will release the game using DirectX11 and 12 then this will not be an issue.
IS may want to investigate Vulkan and add support to AOC.
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Comments
We certainly won't see just 1 dx mode.
I'd be all for Vulkan if they were planning on being able to take full advantage of it but as they're currently using directX during development i only see it being offered as an alternative rather then the groundbreaking tech it could be.
Besides Vulkan is relatively new and quite hard to learn, you have to write a lot of application code to get it do what you want. It would just waste time for next to no benefit, at least in my opinion.
Do you realize Vulkan is cross platform?
Having Vulkan available would open doors for a lot broader player base, not only limited to Windows PC (any version), but to other machines / OS also.
We don't don't need a cross platform graphical API if the game is only ever going to be available on windows.
I do realize, believe it or not I actually own the Vulkan programming guide.
The amount of assets that could be rendered wouldn't increase because they would have to balance it with their weakest API's maximum performance. Might as well stick with directX and save themselves the pain of all the hands on work that comes with Vulkan.