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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Monster Distribution
Sorry if this has been covered elsewhere; I'm not sure what keywords to use to search for information.
I'm confused about how monsters will be distributed in game. The typical MMO set up is to have lower level enemies nearest the starting town or zone (usually a large city), with them getting progressively more dangerous as you move further out into wilderness. We *do* have starting zones in AoC, but they are not cities, and given that the node development of cities will be in constant flux, does this mean the distribution of monsters of varying strengths will be changing all the time as well? How would a new player know where to go to train?
I'm confused about how monsters will be distributed in game. The typical MMO set up is to have lower level enemies nearest the starting town or zone (usually a large city), with them getting progressively more dangerous as you move further out into wilderness. We *do* have starting zones in AoC, but they are not cities, and given that the node development of cities will be in constant flux, does this mean the distribution of monsters of varying strengths will be changing all the time as well? How would a new player know where to go to train?
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Comments
1) Certain types of mobs that always appear in certain areas. For example, a pond that always has some water elementals or a Sladeborn cave which always has Sladeborn in it.
2) Places of interest where the type of monster that inhabits that POI will change depending on the status of nearby nodes, changes in the season, or the triggering of dynamic events. For example, an abandoned mine that might sometimes be home to a corrupted wolf pack, or in other times might be inhabited by a dangerous necromancer who is creating a zombie army.
We know they want to keep the world dynamic to a degree that people won't always know exactly what is happening in all zones. However, they can't allow things to be totally random, so I think there will have to be a mixture of fixed content as well.
I believe I read somewhere they've even said they'll keep track of how many times you've become a particular monster, and allow you to 'level up' as you use it multiple times. Though that may just be wishful thinking on my part...
I believe that a player who used monster coin only once, should be allowed same experience as player that used monster coin 100 times.