Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will there be poison in the game?
If we are to have Rouges and Assassins in the game. Will we see the use of poison as a skill?
If that is the case, there should be different levels of poison, and different places to find the mix you need in the wilds. From Very weak to Very deadly if this is going to be in the game, we need options and levels.
Options should be from mushrooms, poisons frogs and lizards, to venom from snakes and some monster types.
Levels would be your skill at making it into the poison you need, and what type you can make.
Plus your skills should grant you the ability to coat to blade weapons, maybe your arrows and darts too.
Maybe I missed this topic, but this question came to mind.
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Comments
Please no crippling poison though.
If we have poison effects I would like them to be small but to be able to stack so they would build up over time. Poison shouldn't really be this big instant damage thing, especially not in pvp.
Might be worth asking to see if they will be a thing in ashes.