Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Only Allowed One Character?
So I got thinking about how interesting it would be if we were only allowed to create one character in AOC. Meaning one able to choose one main class and one sub class(crafter, gather, ect). That I feel that would limit us greatly, but also give the player base a opportunity to be unique. It would also prevent players from creating multiple characters and having a gather and processor and not having to use the market to purchase mats or work together with their fellow members in AOC.
Because if we do not do this, then sooner or later everyone will have alts that do all the work and the prices in the market and venders will suffer. And that unique feel and player driven economy will not exist anymore.
This could also prevent gold sellers and bots great since you could only create one character per IP address.
If you force people to choose only one character it will make that character feel special to you and to everyone else.
You would be allowed to remake to a new character, but would lose all progress on your original.
Comments
Even without the above, one character per ip will never work. In my house alone there are 3 potential accounts. Being in the same house, we all have the same ip. That would mean only one character for the whole house.... if that was the limit, we wouldn't even bother, and I know we're not alone.
There is no preventing bot gold sellers. Except Open world full loot FFA PvP cause then they are just extra loot walking around.
I will only seriously play one character, but if you're burned out or bored after a while, playing a new character for a afternoon is calming and refreshing.
Then if people decide they want to go back to the first class they started they have to start from scratch again.
People may also want to play different classes pay pick 2 and go back and forth.
There are people who hate harvesting so there will always be people to buy mats. What's the problem with someone let's say has 1 character that harvest one type of mat and 1 that harvests another type. They will be investing and slitting their play time between 2 characters and putting the work in.
I had 5 characters in EQ1 but mainly focused on Monk and Bard I enjoyed playing them both.
I have to say for me I am against the Idea of 1 character only.
I won't say you are wrong for just wanting 1. If that's what you want you can choose to do that but why limit people that want diversity, and enjoy a larger scope of what the game has to offer.
I play with my fiance and we live together (like many other potential players of this game), so what, we shouldn't be able to play together? Just lol.
For myself, i'm fine limited with 1 char at the conditions :
- Nothing is Bound
- No limits of anything (numbers of mounts, properties, max storages, ...)
- We can change primary and secondary archetype at every moment for free or very cheap.
I like the single character per server idea mentioned earlier. Though, since we've got Stevens on record saying we'd be rewarded for putting time into alts, I wonder if they've got some confounded new system in mind for designating 'mains' and 'mules' separately per server. Like your main character owns the mansion, but you can set up a maximum of, say, 2 alts that act like servants who specialize in cooking and weaving or something. These mules might be restricted in level or in some other way, but would still allow you to experience different play styles. And if you like one of your alts better, you can go into account options and switch out which one is your main.
It would just cost them more in sub cash.
As most people have a dynamic IP address that changes upon each re connect, limiting anything to a single IP serves no purpose.
It would in fact cause more problems because as one IP is released from one player, it could be allocated to next player within same provider, and then that new player would be prevented to create his character, because server remembered that IP already being used.
It was already stated there will be no P2W.
Paying cash to be able to respec as often as you wish for every situation you go to would be P2W.
Most people level alts to experience different styles of play, changes due to updates, and things of that nature. The majority of players are not going to dedicate the time to having an alt army to do all of their crafting and things like that.
The markets will be fine in that regard. Some people won't even bother with that stuff on their main character, just look things up, go "cool, that's there, sold!" buy it and go on with their time.
For example if you play a mage then you might also find a summoner interesting or you could even go play a melee class for variety.
But yes i think there will be players (me included) that will someday do all 3 working professions. Though i think that wont be a big issue cause as i assess AoC becoming a master of 1 profession will take a long long time and not many people will be willing to do all on there own and if they do they will deserve that independence.
AAAnd even if i do all 3 professions .. i sure wont farm any kind of material or have any recipe so i still will trade with other workers ^^ .
Theorycrafting is all well and good as we spend time mentally jerking each other off while we wait for actual gameplay and mechanics to manifest, but these are the kind of threads that people new to the forums see, skim read, and walk away thinking that these are actual mechanics. They have already stated that alts will be a thing. We just don't know how many character slots they are going to give us yet. Pretty standard if you look at different subscription based mmos is around 6-12 per server with 8 being the average. If there is no p2w aspect to the game (there isn't), then there is absolutely no reason for developers to limit number of character slots beyond their storage capacity concerns. Since they are going with Google Cloud servers last we heard, storage is not an issue. The only time they limit the amount you start with is when they plan to sell access to "character slots" down the line, which isn't planned.