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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Opinions on possible Secret Society's mechanic
ArchivedUser
Guest
Due to the intricate government mechanics and the rulers and important players roles. I believe having a secret society mechanic could be a great addition. My current idea is an SC would be similar to a guild except they will be 100% private. There will be no way to know someone is a part of an SC unless they tell you themselves (or a spy spills the beans). For instance, assassins are assassins by staying hidden and unknown. An SC of assassins I think would play a very intricate part in a game like this. They could infiltrate governments/guilds to complete a kill/contract. For instance, this SC lets call them Shadows of the Misled. They can buy/setup a contract board in cities. People can then purchase a contract to have someone killed, The SC sends someone to retrieve contracts from the board and then the job is assigned out to a member. When the member from the SC completes the kill on the target the money paid to buy the contract will transfer to the SC bank. This is just one example of the use of SCs could bring. Would love to hear any opinions and ideas from others about this.
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Comments
I don't see the point of a secret guild, it just takes the social aspect away. If you don't want people to see what guild you're in there may be a way to toggle its display on or off.
You would still be able to be apart of a normal regular guild just a SS would be for the more strategic people that have a plan in mind to do something intricate that requires subtlety. You would be a part of a guild and then an SS would just be something that is unknown. Granted this kind of stuff will happen anyway just no mechanics to complement it. By the discord chat, I can already tell spies are going to be amidst!
Beyond an assassin idea, there would be politicians that just work there way into a city to gain trust and get a seat of power just to harm that city during an invasion. Or a group of people that want to run the money/market and control the flow of money in the game. But do not want to be known otherwise they would be targeted.
There will already be systems in place for you to contact other players if you're planning on hiring mercenaries.
Guilds, for the most part, will have the "mechanics to complement it". As I said previously, if you don't want people to see what guild you're in there may be a way to toggle its display on or off.
Contracts would be useful far outside sieges as well, caravan runs, a party going to a dungeon/raid, resource gathering a rare resource, and of course maybe just a personal grudge. Its discouraged yes but that will not keep people from doing it there will always be the dark side of the community that murders other players to advance in the game. I am sure many people would gladly gain corruption for the payout of a contract. (if the price is right)
Yes, there will be mercenary capabilities but usually, at least in an RP sense, mercs are used as guards or in a war/dungeon/raid. Assassins are usually solo or duo partners to eliminate 1-2 targets and leave no trace or ties to the killing.
They may have some compliments but not in the way I am talking. For instance, they would have no helpfulness in infiltrating an enemy city/guild.
Like I said an SS is not a guild it would be a separate mechanic altogether. You could be in a guild and also be a member of an SS in secret hence the name Secret Society. Not sure why you would bring up a toggle for guild name a second time???
So whilst I think the idea is awesome, and can add some real depth. I don't see how it can work in an MMO. That is not to say I don't want it. But I'm not sure how to implement it. Especially if there are dedicated places, that'll be laid out on some webpage within a month.
The reason I talked about specifics is because you used specific examples.
Contracts would have meaning outside of sieges, that's why I said "outside of areas that have been dedicated as a PvP zone".
On my phone now so my responses will be short.