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Rare drops......what do you want to see?
We know players will make just about everything needed in the game. So knowing this fact. What types of rare drops would you like to see?
Also, do you want to see Epic and or Legendary drops too? Examples being Sword of the Frost Giant or Armor of Light.
As far as rare drops, recipes come to mind. Things needed to make what you are doing in the game, some you might need and others you might sell to others.
Examples can be as follows.
1. Cooking - Stews of strength, Meat dish XP, Fish dish DEX, Breads of Force
2. Armor - Golden Armor of the Gods, Shadow Armor Stealth , Tanker Special Force
3. Weapons - Swords of Wind, Daggers of shadow, Axes of Might, Maces of force
4. Bowyer - Arrows of Fire and Bows of Might
5. Brew Master - Ale of sight and brew of might
You get the idea. And these drops would be rare recipes, something you don't get in the normal markets.
What do you think?
Comments
I would add, maybe you need to be at a higher rank in your profession, before you can even try to do the recipes that are rare, and these recipes will require rare items you find in the wild. Example being if your cooking a rare meat dish, it will require a rare rabbit type that's hard to find. So you as the cook can go hunt for it, or send out requests to others to bring it to you.
Rare recipe drops should require rare items to make it. Do you think so too?
You can have that going on too, but maybe with a few lower level drops. While other rare drops you MUST use the rare items to make. Only makes for a deep game play, and you can maybe make a quest for others to go hunting for those rare items. as long as you have the gold to pay out for the quest, and make it worth their while.
Yeah I know a rabbit dropping a wardrobe isn't vewy logical, but hey, it's land of magic.
What if the Rabbit dropped a gold pocket watch, would that be believable? lol
Now that would be different.
But I guess both ideas sorta work.
Also on Legendairies... I also think thia could be put in game, but they need to be careful about it. Legendairies should be just that, LEGENDAIRY lol. Make them so you can get the start of some hugely long quest chain from a really rare itrm that drops. You gotta go through this whole chain, through multiple nodes, craft/obtain parts and materials. Then... the whole server is notified of your deeds. Your hard work and dedication pays off and that item stands head and shoulders above anything else you could obtain. Each with their own unique passive stats or activation that no other gear or weapon has. Keep Legendairies feeling epicly awesome and really rare to see imo.
You mean made of milk-based products?
Legendary are not made of those usually.So on the note of me being a spastic (I know I am ), I want to see something super random and useless drop that SEEMS useful but in all reality is a troll item from the developers
That would make my day, getting the "Legendary sword of LEGENDARINESS" and it is a common level 1 sword that only hurts you when you use it
Also, Milk of the Minotaur would be my legendairy. Are there any girl minotaurs?
I would also like to see cursed gear that makes you go through a quest to remove.
I think this would be a super cool idea. It's nice and more immersive into the game and your character when you earn that new, rare piece of gear in a cool way and maybe that piece of gear has a cool history behind it. I support this idea and the potential expansion of it into even more cool, story/puzzle driven means to get rare and more unique items 100%.
More important i thinl is that good items drops should be spread equally all over the world. I donk know yet how leveling works in ashes and if some area of creeps will be just not worth looking anymore if you leveled up high enough but i think its important that every area in the game is worth spending time for some reason. I hate it in classic mmo's that you go through one area and it was fun but after you cleared it you will never ever set a foot on it again cause its just not worth.
A good distribution of gathering materials and rare drops over the world could make all areas feel worth play again.
Lets say you kill a dragon and it drops a dagger, what sense does that make? Why does it have a dagger? But you kill a dragon and it drops a perfect dragon fang, which you can then use to make a dragon fang dagger. That makes much more sense to me.
But if you slay some wild beast, you should instead get its hide, scales, claws, fangs,... that could be used by a skilled crafter to get some epic gear.