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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dynamic Level Adjustments: Yea or Nay?
ArchivedUser
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Dynamic Level Adjustment adjusts a character's attributes and level based on the area they are in.
**(This is most notable in Guild Wars 2 pve, and to a degree, current WoW pvp.)**
I actually love Dynamic Leveling, and wish AoC would consider incorporating this feature.
In theme park mmorpgs, there are areas of the world that become obsolete due to out leveling it. Payers may loose the feeling of a huge immersive world, because there will be parts of the map that no one visits; parts of the map become a graveyard.
Pros:
What are some cons?
**(This is most notable in Guild Wars 2 pve, and to a degree, current WoW pvp.)**
I actually love Dynamic Leveling, and wish AoC would consider incorporating this feature.
In theme park mmorpgs, there are areas of the world that become obsolete due to out leveling it. Payers may loose the feeling of a huge immersive world, because there will be parts of the map that no one visits; parts of the map become a graveyard.
Pros:
- Starting areas don't feel boring.
- Leveling with new players is enjoyable even if you are level capped.
- No part of the map becomes obsolete (more world immersion).
What are some cons?
0
Comments
Dynamic leveling will also make the world less dangerous, as mentioned above, you will know roughly the level of the monsters around every corner and it wont pose as big of a threat.
Just my opinion.
Lore-wise I think it makes no sense either, or would be hard to justify.
I agree that it's a shame many zones aren't utilised in later gameplay, but would hope that trading and resource gathering, housing etc gives reasons to revisit those places.