Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bug Reporting Template
ArchivedUser
Guest
@Okies and I put together a template in order to help everyone report bugs cleanly. Examples are also provided within the template to give a general idea of how to properly write bugs instead of giving the devs 100s of posts stating "WaEpon suxorz!! PLAZ FIX".
Will update and change as neccessary.
Server: (Phoenix-EU)
Build number: (00122.1)
Type: (Graphic,Sound,Etc.)
Region: (Darkwood forest)
Location: (X / Y / Z)
Phased/Instanced: (Y/ N - Explain)
Summary: Bunny explodes on bush --
Expected result: Bunnies do not explode upon contact with bushes.
Actual result: Observed at 10:59 am PST on 12/15/2017 a small bunny entered collision with a bush at location X/Y/Z and then promptly exploded.
Bugdata: "Error - Target path missing"
(Creature/Model ID. if available)
(May not be available. If is most likely will be /bugdata in chat, showing an error message or something similar) --
Reproducibilty: X/5 (ALWAYS test the bug 5 times and report how many times it reproduced) --
Bug reproduction steps:
1. Go to Location (X/Y/Z)
2. Attack a nearby bunny
3. Lead bunny to Bush at (X / Y / Z)
4. Observe bug
Additional Comments: Bunny color and/or level does not change outcome
(These comments are for further information not already covered)
Attachments / Screenshots: Screenshot.322nkwuuu12
Will update and change as neccessary.
Server: (Phoenix-EU)
Build number: (00122.1)
Type: (Graphic,Sound,Etc.)
Region: (Darkwood forest)
Location: (X / Y / Z)
Phased/Instanced: (Y/ N - Explain)
Summary: Bunny explodes on bush --
Expected result: Bunnies do not explode upon contact with bushes.
Actual result: Observed at 10:59 am PST on 12/15/2017 a small bunny entered collision with a bush at location X/Y/Z and then promptly exploded.
Bugdata: "Error - Target path missing"
(Creature/Model ID. if available)
(May not be available. If is most likely will be /bugdata in chat, showing an error message or something similar) --
Reproducibilty: X/5 (ALWAYS test the bug 5 times and report how many times it reproduced) --
Bug reproduction steps:
1. Go to Location (X/Y/Z)
2. Attack a nearby bunny
3. Lead bunny to Bush at (X / Y / Z)
4. Observe bug
Additional Comments: Bunny color and/or level does not change outcome
(These comments are for further information not already covered)
Attachments / Screenshots: Screenshot.322nkwuuu12
0
Comments
Soon I will also be writing up more examples of what types of bugs there are, how to identify them, and how to describe their reproducibilty properly.
@Deathfyre Additionally, what we normally do when fixing bugs, is to require our "customers" to explain the expected behavior. E.g. when I click that button, it should actually do A and B, but it only does A. This helps to identify bug reports from actual feature requests
Sarumonin-Today at 7:43 AM