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When you die in the game, should your body be open to looting?
I played like this in UO, you had to rush back to your body if killed, cause everything you had on you was open to looting.
Other games didn't do this, and even made it where you didn't have a chance of losing your best weapons.
I am not sure if this was touched on before, and if it was my bad, but really is this a bad thing?
1. It changes how you play this game, you will be more into storing your items, vs taking everything with you everywhere you go.
2. You will plan out your trips better, do you take the best gear, cause your in a super great raid group, or do you wear good enough gear, just in case of epic failure.
3. One way around this issue was to buy insurance on your gear. So at least you got that back, and it returned to your hand when you rezzed.
4. It would play hand in hand with the corruption system. You loot someone, you gain corruption, so better to leave them alone.
5. Monsters would loot you for that shinny item in your pack, so now you have to kill it to get it back.
I know people will cry this is a pain in the butt, but really it just adds more levels of game play to the game. If this system is used, then maybe just maybe the INNs can play the role for insurance. You pay the Innkeeper, then you go off on your adventure, if you meet your end in the wild, you return to that Inn with all your stuff. Minus the new items you found along the way, but you can still reclaim once you found your body, or the bones of your body.
I am hoping Inns will play the role of a small bank too, so you can store a small amount of your items there for a fee. A fee that goes to the player that is running the place.
So what do you guys think?
Comments
How developers should look at changing mechanics.
Is it fun? ---->Yes
Is it a "pain in the butt?" ----> No
Then you gain corruption for doing it
The above is my opinion
but i like the idea about the mob that kills you and takes your inventory items so you need to kill him to get your stuff back.
At least if some extra conditions are met:
if the mob gets killed by someone else, he wont be abel to loot your stuff - just the standard loot, but you could get your items back anyway if you make it there in time.
If the mob gets killed by someone else and you dont make it there in time until the corpse despawns, you could wait for it to respawn and kill it again to loot him.
Only up to ~4 mobs could carry your old items at a time - if you die to the fifth mob the first bag will get deleted eternaly. If you keep dying to the same mob over and over the dropped items would stack eternaly however.
This mechanic would encourage people to keep trying to kill the difficult boss instead of leaving the group immediately after the first whipe..
I hate when people do that...
I hate when people do that...
Provided they had a spare weapon. Because "the boss stole my weapon" means trying again will have you try as dead weight.
Sounds like it would end up being a grinding mechanic in the end due to needing several sets of gear just incase we wipe...
haha yea that'd be contra productive.
But it was about items in your inventory only. No currently equipped gear
Guess i phrased it wrong in my post.. Gotta edit that.
Yes, but looting a dead body still should gain your a level of corruption, it's something that is looked down upon.
If your in the same party yes I agree, but if some joker pops in and starts looting the body, they should gain corruption.
However, I do believe, if there is an MMO which can have this it's Ashes. Mostly because gear deteriorates over time anyway. And if you look at your gear the way you look at say, potions. That is as a consumable of sorts, losing it might not be as bad.
As for the rest of your inventory, don't take all your stuff with you when you go out, as it would limit movement.
I still don't think it should really be implemented or anything like that. But it would work a whole lot better in this MMO than in say a WoW.
Also, if someone dies that doesn't mean everyone should have access to all of their stuff. If a players who has put in 100+ hours dies that does not somehow mean a player that has put in 5+ hours and is lucky enough to come across the body deserves the gear.
I know gear deteriorates, but it is not a consumable. If I die, and someone takes my weapon/clothes/armor then I have to run around in underpants, go back to an area where I can wipe mods with nothing, and start gaining wealth to get my gear back.
Why would an MMORPG (not a survival) do that to players?
I think this play style does work in a lot of games, but imo, not an MMO-RPG.
Can I have your humerus or is my skinning skill to low?