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A skinner in AoC, don't waste the kill.
Raise your hands if your going to be a Hunter with the skills of skinning?
Ok this is one area I hope is done right in AoC. In so many games I played, if your a skinner, they really don't do it justice. Maybe you get a few hides, and meat of the beast when killed is there already. Maybe you get a few parts you can't use, just breaks my heart.
I am hoping the following happens:
1. You kill a dragon as a group, everyone takes the treasure and runs off but you.
2. You take out your skinners knife, and get to work on the body.
3. It takes time to break down the body, but after a couple minutes you score bigtime.
4. You get Dragon Eyes
5. You get Dragon Scales
6. You get dragon Meat
7. You get the Bones
8. You get the claws and teeth
Every piece you take is usable by different artisans, so your have a market for what you now have. I used the Dragon as an example, cause IMO it would be a top dollar prize item to et in the game on all levels.
The Dragon eyes and teeth might have use in a potion.
The Claws in making a weapon.
The Scales and Bone in Armor making.
The Meat of a dragon well, who doesn't want Dragon Steaks? Yummmm
I just hope this skill is done right, and nothing is wasted when doing that skill.
Thoughts?
Comments
I thought about this for awhile and originally thought, "no, this seems like someone gaining more than their co-players by doing the same amount of work." I also thought "then they would come along and scavenge things 'non-skinners' killed and left behind." Both of these thoughts encouraged me to originally want to say no.
However, if the skill skinner requires the same amount of time and effort to level, and approaching max-level when being able to harvest as much as the example includes, I think it would be fair play.
I am unfamiliar with this skill in the games I play, but I do think it would be a skill Ashes could benefit from!
I hope, if it is implemented, it interconnects well as you mentioned.
The whole loot from skinning doesn't necesserily have to go to the hunter, it could be distributed per rng just as well. Maybe the hunter has a higher chance for the best stuff. (Hint: >>Good<<Party loot options please)
That way it might be encouraging to have specifically a hunter/miner/herbalist with you for certain activities.
That is a good question, maybe roll to see who can skin the kill. But not every skinner will be at that same level I am thinking, the lower level guy might take the common stuff, but then a skilled guy can get a ton more from the same body. Then you can have the lower guy might not even have the skills to try to chop up a dragon type, when they normally only can do small creatures?
If the dragon is attacking a single city, caused from that node hitting level 6, then perhaps the mats could go into the cities fund to help pay for possible rebuilding or future building/defense etc. That would still be less fair to non-node citizens that wanted to participate though.
I like the thought of the rolls with the best loot going to those of the highest level first with >good< loot options that distributed through their group. A new skinner might not get a ton of loot from skinning the dragon, but it should be a nice bonus to that proficiency level.
After all it's a big choice, at some point you will need to repair that gear with materials from the boss.