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Node System and balance
I was watching and reading about the node system and it seems very unique. A question about it which I haven't found out about is whether servers will reset or not, which in turn resets nodes to level 0.
When released, all the nodes (I assume) would be level 0, so upgrading specific nodes would be easy, but after a long time it would be much more prominent which nodes are dominant. Due to this, could players be frustrated that they couldn't have a specific node upgraded? Could Interpid Studios add in world events such as Meteor strikes, Earthquakes, etc. which could harm the economy and possibly degrade nodes? This way other players may have a chance of getting the nodes they want upgraded.
What do you think about this?
When released, all the nodes (I assume) would be level 0, so upgrading specific nodes would be easy, but after a long time it would be much more prominent which nodes are dominant. Due to this, could players be frustrated that they couldn't have a specific node upgraded? Could Interpid Studios add in world events such as Meteor strikes, Earthquakes, etc. which could harm the economy and possibly degrade nodes? This way other players may have a chance of getting the nodes they want upgraded.
What do you think about this?
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Comments
There is also already a planned system where certain threat events are triggered if a node reaches a certain stage where there is a chance of the node deleveling or other negative effect. The players do have a chance of defeating the threats.
There may be some changes to this as the game evolves the devs may decide that things need a shake up or perhaps the corruption that once caused the original exodus may return.
Loss of levels is reserved for PvP sieges.