Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weapon and armor scaling
ArchivedUser
Guest
Hello there
What do you guys think about weapon and armor scaling with our level. At start of your adventure you chose one of many weapon, like a greatsword. When you gain a new level your weapon level up with you, increase dmg, speed, or gain skill points to spend in special weapon stats window. Other weapon, other stats.
All weapons and armors will have "crystal slots". Ways to get a crystal is go to dungeon and drop one or buy in the market.
I also want to see weapon/armor skins, you can change skin in special workbench. I would like to see "han sword" skin to greatsword. (somethink like this)
I know han sword is one handed sword but why not.
AoE team can also add a new ranged weapon for two people
I think this is a good idea. Normally in mmorpg you change your weapon at every level. I want to my eq become one part of my character.
I know i make a lot of grammar mistakes in this post, my english isn't so good but i still learning something new . So I am asking the administrator to correct my mistakes. ( I wanted to imitate my character from d&d 3.5, gish (fighting wizard) with two handed hand sword with chainmail
What do you guys think about weapon and armor scaling with our level. At start of your adventure you chose one of many weapon, like a greatsword. When you gain a new level your weapon level up with you, increase dmg, speed, or gain skill points to spend in special weapon stats window. Other weapon, other stats.
All weapons and armors will have "crystal slots". Ways to get a crystal is go to dungeon and drop one or buy in the market.
I also want to see weapon/armor skins, you can change skin in special workbench. I would like to see "han sword" skin to greatsword. (somethink like this)
I know han sword is one handed sword but why not.
AoE team can also add a new ranged weapon for two people
I think this is a good idea. Normally in mmorpg you change your weapon at every level. I want to my eq become one part of my character.
I know i make a lot of grammar mistakes in this post, my english isn't so good but i still learning something new . So I am asking the administrator to correct my mistakes. ( I wanted to imitate my character from d&d 3.5, gish (fighting wizard) with two handed hand sword with chainmail
0
Comments
It becomes very tedious for a person to have to level up and change the gems, what you can do now is change the appearance of the new weapon by placing the old one.
Best regards: Sr.Bizcochuelo
(If you find errors, I'm not very fluent in English and use the Google translator)
This would go against their entire ideology of keeping crafting relevant at all stages of the game, and they have already stated that your items will degrade to the point of needing to be fixed by a crafter or they will break.
So potentially if you keep up on repairing your weapons/armor you will be able to keep them forever; maybe they will even make it so a crafter can reforge these items into a higher quality item, but i highly doubt we will see a system that resembles WoWs artifacts, or SWtORs orange gear.
On this note, I would love to see weapon proficiencies in the game. That would provide you with that sense of progression for your weapons/armor but still create the need for crafters to forge new, and repair these items.
Let the crafting portion of it impact things like damage, attack speed, critical chance, durability, weight, etc... then having your 1H Sword skill modify the damage as you improve. A system similar to this existed in Everquest 1 and it allowed me to use weapons I acquired at level 20 up through the level cap for multiple expansions. This also may address the concerns from Sr.Bizcochuelo
Maybe it should be a rare drop, (not to rare) the weapon itself could open up a quest line a long one and then you would have to gather materials or the rest of the peices that go to it. And then find some one to forge it.
I REALLY want to see weapon proficiency's as well. Anything to do with further progressing my character really makes me want to invest more time into a game.