I recently came across this YouTube piece about levelling in RPGs. I don't agree with all he says, but he makes some very valid points I feel. It's about twenty minutes, so if you have the time. It might be worth checking out.
I want to make sure AOC doesn't cater to lazy ('casual') players. This ultimately ruins a majority of MMOs with otherwise great potential. See video on what made Vanilla WoW so great: Thoughts?
Sure the game should have a certain level of difficulty however by no means should it be tailored twords one particular group of people, if people want some casual gameplay then let them. What's more since the game has levels, skills etc. then simply leveling up and going into areas of the same level as you are is enough for it to be considered casual play.Also making the game too difficult for 'casual' players will make some people discouraged from playing the game.
I prefer games that reward skill, rather than games that reward no-life grind (that usually doesn't require much skill, it just requires for you to have no life).There has to be some time investment, but this required time investment shouldn't be to harsh. Instead part of the time investment requirement should be replaced with skill requirement.Formula for game progression should be something along the lines of:40 x your success (attained by your skill) + 20 x your time investment + 20 x social factor + 20 x easy attainment (anyone can get just by logging in)Just my 2 cents.
I want to make sure AOC doesn't cater to lazy ('casual') players. This ultimately ruins a majority of MMOs with otherwise great potential. See video on what made Vanilla WoW so great: ThoughtsNot sure what you think qualifies as a "lazy casual "in an open world pvX sandbox. From my casual @ 25 prestige PuG perspective you sound like a wow psuedo elite pve raider. But let's avoid assumptions. I agree about giving in to the QQ of "it's too hard" if that is what you mean but if the general content of any game caters to hardcores only, the limited income base will kill it. Player generated content means being hardcore means finding hardcore so we won't get our que served to us or a summons. THAT is also streamlining.