Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Max 5 Metropolises?
ArchivedUser
Guest
IS this number of 5 Metropolis at a time set in stone? And if so, say a server reaches 5 metropolis, then what about the rest of the world map, will their still be low level nodes to go get as land grabs and to be developed? Is the world node design as follows (IDEA/SPECULATION) ...
- Expedition (30 max per server)
- Encampment (25 max per server)
- Village (20 max per server)
- Town (15 max per server)
- City (10 max per server)
- Metropolis (5 max per server)
0
Comments
There are no stated numerical caps on any of the other stages of advancement; and there may not need to be hard caps, as the rules of node progression will keep the noes within certain limits that depend on the map size and the number of connections between nodes.
The node system is one of the core game mechanics that needs to be tested for it to be tuned properly. Everything should become clearer to both ourselves and the developers during the testing phases