Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Class-Spells Ideas/Wishes
Because there is still a lot of time to wait for the finished game i thought it could be interesting to collect some fan made drafts for spells just for fun. Now that we have the full list of classes there is almost unlimited space for imaginations.
Cause i likely will start with a tank to have something usefull in group activities here are some ideas for the guardian (tank + tank class) .
Skill Name - Mirror Shield
Effect: For 4 seconds or till the player moves all frontal incomming missles/spells deal 0 dmg to the player and reflect 50% of the prevented damage to the attacker. The player gains cc immunity while the spell is active.
Cooldown 30 seconds.
Skill Name - Heroic jump
Effect: The player jumps to a targeted party member and pulls all aggro the target player has.
Cooldown 25 seconds
Skill Name - Indestructible
Effect: The player is charging all his defensive powers for 2 seconds. After that he will gain invulnerability for 2 seconds. If this ability blocks a deadly attack the player gains a buff named "Momentum" for 20 seconds increasing his dmg, armor and magic resistance by 20 %
Cooldown 30 seconds
Didnt spend much time thinking on ballancing here just some random ideas i had ^^
Would like to see some others
Cause i likely will start with a tank to have something usefull in group activities here are some ideas for the guardian (tank + tank class) .
Skill Name - Mirror Shield
Effect: For 4 seconds or till the player moves all frontal incomming missles/spells deal 0 dmg to the player and reflect 50% of the prevented damage to the attacker. The player gains cc immunity while the spell is active.
Cooldown 30 seconds.
Skill Name - Heroic jump
Effect: The player jumps to a targeted party member and pulls all aggro the target player has.
Cooldown 25 seconds
Skill Name - Indestructible
Effect: The player is charging all his defensive powers for 2 seconds. After that he will gain invulnerability for 2 seconds. If this ability blocks a deadly attack the player gains a buff named "Momentum" for 20 seconds increasing his dmg, armor and magic resistance by 20 %
Cooldown 30 seconds
Didnt spend much time thinking on ballancing here just some random ideas i had ^^
Would like to see some others
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Comments
Strike the Magical Cord on your weapon
Effect: For 20 Seconds Increase the Magical Power on your Weapon by 15% max wisdom. (Does not stack with other weapon buffs)
Lots of fun aha,
Those new class names really lit the fire agian I had for Ashes.