Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
amount of skills @ our disposal?
anything known about the amount of skills that we can use during combat?
I see only 1 bar of 8/9 slots on the vid
Is anything known?
I see only 1 bar of 8/9 slots on the vid
Is anything known?
0
Comments
Everquest had how many skills/spells?
I thought we were going that direction?
So I definitely understand where people are coming from but Neverwinter was a really fun mmo and they had a similiar system (Edit) as AoC
For me the 1 hot bar worth of skills/spells/attacks is enough. I would like to have many more options to choose from both in leveling and rigging my hotbar, but I like the thought of having to customize the hotbar for the adventure.
Skillset for the under-realm
Skillset for caravan guarding/raiding
Skillset(s) for solo dungeons
Skillset(s) for group dungeons
and so on...
The weapon key can have as many as five weapon abilities for advanced weapons.
And the other 9 abilities can be augmented so, really more like 20+ abilities available just from that one hotbar.
Ashes doesn't have auto-attack.
I hope they don’t make your “combo” end by pressing another ability, and that you have enough time to squeeze in another ability before continuing the combo. I always enjoyed auto attack weaving, and let’s be honest this is just a different take on auto attack. By providing buffs based off of combo levels, and then weaving abilities into them you can create rather in-depth rotations with this currently limited active spell pool.
for me this is the best sollution. activate skills through keystrokes.. little bit worried that the combat will suck balls without having the tools to make the combat dynamic
Example: pressing down down + e does a forward slash.. this aint the same as binding keys to skills.. this setup comes from console gaming.. it would be a fine solution to the problem of having 40 skills on the screen
There are a lot of good options mentioned in this thread and I can see IS putting out a final product with some of those options instead of a 10 key only. Until then their choice of 10-key bind, imo, is not a problem/issue.
Lot's of things are going to be different in Ashes, that's one of the reasons there is such a large crowd engaged in the community a year or more out from a possible release
[edit: I am really struggling with their/there/they're this morning]
Still intending to play regardless of what combat system they use though
This limitation forces one to really be selective in what skills and augmentations they have. You will also "feel" different compared to others in your same "role". If you're a tank, but instead of choose to use a bard subclass (based on above mentioned link) you will have more Inspiring/Condition augmentation and make you feel different compared to a cleric augmentation (Defic/Healing).
So if your concern is there are not enough skills to select from, with augmentation you can really start to see how skills variance starts to get a little crazy in number of variations your skills can take even if you only have "8 to 12" of them on your hotbar.
Many awesome RPG's some with great combat only give you the options available on a cross button. You have to go into your inventory and switch gears if the fight is not going your way. That, to me, makes combat more in-depth. Always having a button ready for everything, imo, makes combat cheap and lazy.