Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Questing with Meaning
I personally prefer to do one, deep, in depth quest that may take half an hour but rewards a whole level. I may die multiple times trying to figure out this boss, or etc.
However, I recently heard people discussing how they like having a quest log full to the brim. One quest trails into five others. All fairly trivial but offer some story etc.
How many people prefer seeing a quest log full of 10% exp quests vs one 50% exp quest?
Would you rather have a quest with a cinematic, and unique depth or would you rather have multiple, fast paced quests?
However, I recently heard people discussing how they like having a quest log full to the brim. One quest trails into five others. All fairly trivial but offer some story etc.
How many people prefer seeing a quest log full of 10% exp quests vs one 50% exp quest?
Would you rather have a quest with a cinematic, and unique depth or would you rather have multiple, fast paced quests?
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Comments
I like the idea of that system cause a mmo needs many many things to do but if you want many many things you cant expect a shakespear all time. So its rational to say there need to be things like kill 10 wolfs but you dont need a meaningless story for that. just take the task and do it. Like this they can concentrate on the remaining quests and give them a good and interesting story.
The single quest log with ! next to important ones just doesn't feel as significant, ya?
Edit: Even with the differentiation, how would we feel about demanding quests vs ones that you are guaranteed to finish.
I.E. in WoW the mage tower, vs class quests. Mage tower is a single person boss fight that only x% beat, took me ~100 attempts and the class quests were meaningful but more or less guaranteed with ease.