Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
General of the Army
I would love to see a structure for Castle Siege:
General (Army leader) that can over see multiple raid parties. Raider leader obviously overseeing the parties in his raid.
The General and Raid Leaders can set visual cues on the field of battle. Rally points, objectives, etc. As a raid member you would see this much like in playing a single player game as campaign objectives. You are to do this action, etc, with waypoints and all.
Examples:
Attack this wall
Setup catapults here
Rogues clear archers here
Retreat to here/Group here
Group 1/Raid 1 split to here
There will be in game VoIP, however, that will be both taxing and difficult if you don't have tight control over the chat like you would during a boss fight in a raid. This allows for parties to communicate in themselves, need heals, need backup, while pursuing a larger objective.
General (Army leader) that can over see multiple raid parties. Raider leader obviously overseeing the parties in his raid.
The General and Raid Leaders can set visual cues on the field of battle. Rally points, objectives, etc. As a raid member you would see this much like in playing a single player game as campaign objectives. You are to do this action, etc, with waypoints and all.
Examples:
Attack this wall
Setup catapults here
Rogues clear archers here
Retreat to here/Group here
Group 1/Raid 1 split to here
There will be in game VoIP, however, that will be both taxing and difficult if you don't have tight control over the chat like you would during a boss fight in a raid. This allows for parties to communicate in themselves, need heals, need backup, while pursuing a larger objective.
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Comments
There are some blog posts that give an insight into what ashes seeks to achieve, I don't know if you have read them.
https://www.ashesofcreation.com/a-world-with-consequences/
https://www.ashesofcreation.com/node-series-part-one/
https://www.ashesofcreation.com/node-series-part-2-metropolis/
Steve has also mentioned a battle map system where before you undertake a siege it will be planned out where specific groups will attack and these groups will receive bonuses to achieve their set goals during a siege. There is not too much detail on this at the moment but it is a feature they want to include.