Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
General of the Army
I would love to see a structure for Castle Siege:
General (Army leader) that can over see multiple raid parties. Raider leader obviously overseeing the parties in his raid.
The General and Raid Leaders can set visual cues on the field of battle. Rally points, objectives, etc. As a raid member you would see this much like in playing a single player game as campaign objectives. You are to do this action, etc, with waypoints and all.
Examples:
Attack this wall
Setup catapults here
Rogues clear archers here
Retreat to here/Group here
Group 1/Raid 1 split to here
There will be in game VoIP, however, that will be both taxing and difficult if you don't have tight control over the chat like you would during a boss fight in a raid. This allows for parties to communicate in themselves, need heals, need backup, while pursuing a larger objective.
General (Army leader) that can over see multiple raid parties. Raider leader obviously overseeing the parties in his raid.
The General and Raid Leaders can set visual cues on the field of battle. Rally points, objectives, etc. As a raid member you would see this much like in playing a single player game as campaign objectives. You are to do this action, etc, with waypoints and all.
Examples:
Attack this wall
Setup catapults here
Rogues clear archers here
Retreat to here/Group here
Group 1/Raid 1 split to here
There will be in game VoIP, however, that will be both taxing and difficult if you don't have tight control over the chat like you would during a boss fight in a raid. This allows for parties to communicate in themselves, need heals, need backup, while pursuing a larger objective.
0
Comments
There are some blog posts that give an insight into what ashes seeks to achieve, I don't know if you have read them.
https://www.ashesofcreation.com/a-world-with-consequences/
https://www.ashesofcreation.com/node-series-part-one/
https://www.ashesofcreation.com/node-series-part-2-metropolis/
Steve has also mentioned a battle map system where before you undertake a siege it will be planned out where specific groups will attack and these groups will receive bonuses to achieve their set goals during a siege. There is not too much detail on this at the moment but it is a feature they want to include.