Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Airships perhaps?
ArchivedUser
Guest
Pooka was thinking about airships. With airships it brings in the possiblity to make long distances a little shorter by presenting airships at certain nodes. Pooka isn't talking about instant travel, but instead make the airships have a schedule to when they arrive and depart. Pooka thinks that a player should have to sit around or play around on the shit during real time flight until you arrive at a destination. Pooka thinks it should save time but not get the person to the destination instanly or near instantly. It should actually fly them through the world on a set path and let them run around on the deck or inside the ship until they get to the destination. Pooka thinks you could even add more to it like pirates who try to take over the ship or a monster trying to destroy it for being in its territory.
Pooka thinks it'd be interesting.
Pooka thinks it'd be interesting.
0
Comments
I am fully against any air advantage as far as battles are concerned.
Maybe Air Ships could be used to travel to some other part of the game that is seperated by water. Swimming not to exciting. Not to different than using a boat but with a nicer view.
As far as steam punk well there are a lot of classes of of air ships, as far as bombarding goes it is a real simple game mechanic basically a circle spawns on the ground and palyer moves it around within range of gun. Both sides would have air ships so it would be balanced. As far as size is concerned it could be as simple as a floating rock.
It is a virtual reality. so every thing can be solved with magic (coding) for example if air ship is to big then a shrink spell can be cast on it, or an another spell can be cast on it and turned into a four person flying dragon mount, or another spell could be cast turned int a flying carpet, or antoher spell could be cast on the airship and become a small zepling or a medieval rendition of a helicopter.
All of your reasons can be solved with out to much trouble cause it is a virtual reality Which means the world can be sculpted into anything you want.
I just wanted to present the idea and let the devs figure if they want to implement it or not.
And frankly I hope they don't and here's why:
They have been very adamant about fast travel being very limited in game, not to mention flying. As cool as airships sound (I love ship to ship fighting) this would just unbalance what they hope to achieve here. Flight is going to be a rare reward for people who achieved power in nodes. This is done by design. Adding something that will completely change this doesn't make sense and would be very unbalanced. Why use caravans when you can just airship it? There goes that entire mechanic out the window.
I'm happy with their current plans for travel/vehicles.
It does not matter what the issues are 99.9 are solvable through coding. One example that is not so easy to fix is pvp game balance, especailly in a complex system, but that is because the devs do not understand the classes or specs well enough even though they are the ones that created them.
Basically you board the airship in metropolis, it lifts up, takes you on circular path so you can enjoy the view a bit, and then returns you to the same spot where you left from.
Thanks for the information, I believe that is a good way to approach air ship implementation.
Personally I am not a huge fan and hope it doesn't happen for a long time.. It should only be a convenience thing and allow the travel between major nodes and that is all.
My speculation: Once a level 6 scientific node decides to build airship travel, it will take a few months. Think of building a large ship class in EVE or other games with timed building. People will need to keep feeding resources into that city pool in increasing amounts beyond the regular upkeep needed to just keep the node at level 6. Then destination points (probably limited in number) will need to be decided upon and constructed similar to freeholds out in the wild. (Thus the zoi requirement that is confirmed.) During this time a whole new administration could be elected in. We know that elections will be monthly. If someone campaigns with a stop air travel, build option X instead and wins, all that work could be scrapped. Going to be lots of fun.