Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Would Artisan have influence on the stats?
What I would like to ask will the Artisan classes have influence on the stats?
As an an example:
a blacksmith who made it to Master Lvl 10 also got stat points with every Lvl (beginerlevel [1-10], mediumlevel [1-10], masterlevel [1-10])
Illustration:
Blacksmith Xo's Level 10
Basic stats;
-STR 10
-INT 10
-VIT 10
-AGI 10
-DEX 10
-----------------------------------------------------------------------------------------------------------
Blacksmith Xo's Level 10
Beginner Level 1 Blacksmith
Stats:
-STR 10 +1
-INT 10
-VIT 10 +1
-AGI 10
-DEX 10
and so on ...
What do you think?
0
This discussion has been closed.
Comments
I'm in the same boat, i Wouldn't like something like this because I would feel incentivized to be a certain profession only because it buffs my adventuring class.
if something like this is implemented and I want to be a tank for example I would be compelled to go with the artisan class that complements my adventuring class stats, in this case blacksmith because it would give me a boost on vitality instead of the artisan class I really want to be, which might be husbandry because husbandry boosts charisma instead of Vitality.
Note: By the time I noticed this thread was already marked as answered I had already written my reply so i'm posting it anyway.
It limits your freedom in choosing a profession. I would also extend default professions by making them able to create lots of other stuff besides what they usually can.
So that you don't necessarily HAVE TO go blacksmith as tank, or leather worker as rogue.