Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Different Profession System
ArchivedUser
Guest
Dunno if it's possible to make one, but I've always wanted my character to be unique and to feel satisfied by working hard in game in something other than just combat.
What I mean with different is interactive and random in a sort of way.
For instance when you want to create a weapon you gather the materials, go into a forge and go through the actual process of hammering it and if you hammer the wrong spot it will give worse stats. But if you hammer hidden spots it will give bonus stats, and that how you hammer your weapon gives it different stats overall. Meaning that no crafted weapon would be the same.
The same could be applied in other areas such as cooking, crafting armor, maybe song playing in game which boosts others stats, enchantments, well dunno if it's possible but it would be extremely immersive.
Oh, and in the future that some classes have bonuses interacting with some professions, like warriors get more bonuses when eating crafted foods, mages can manipulate metals to forge magical weapons, rangers taking fangs from monsters to make different sets of arrows.
I haven't seen this sort of interaction with professions in an mmo yet.
Well, have a good one and thank you for your time anyone that read this.
What I mean with different is interactive and random in a sort of way.
For instance when you want to create a weapon you gather the materials, go into a forge and go through the actual process of hammering it and if you hammer the wrong spot it will give worse stats. But if you hammer hidden spots it will give bonus stats, and that how you hammer your weapon gives it different stats overall. Meaning that no crafted weapon would be the same.
The same could be applied in other areas such as cooking, crafting armor, maybe song playing in game which boosts others stats, enchantments, well dunno if it's possible but it would be extremely immersive.
Oh, and in the future that some classes have bonuses interacting with some professions, like warriors get more bonuses when eating crafted foods, mages can manipulate metals to forge magical weapons, rangers taking fangs from monsters to make different sets of arrows.
I haven't seen this sort of interaction with professions in an mmo yet.
Well, have a good one and thank you for your time anyone that read this.
0
Comments
One couldn't even call crafting mechanics of existing games crafting as its really just a token exchange interface wher you gather tokens(materials) and push the ui button to exchange tokens('craft') the item you want.
You mostly had to buy useless stuff to progress the 'crafting system' skill first but progress doesnt turn tokens into crafting.
So as IS probably wants to give players the opportunity to play as crafter they really should create a cool minigame cuz i cant imagine someone would really enjoy to play the token exchange game as main entertainment for a monthly sub...
Especialy for processing type professions.
I don't mind as long as said mini-game involves 0 RNG. I hit X, Y, Z and get predictable result B, not random result G. I could craft it in many different ways, not just one single way. I just don't want RNG to screw my efforts and make me do 50 crafts to have 1 item that is right.
As long as the RNG is removed.
As for making crafting itself unique and tying a bit into making it be a dedicated thing. Minigames is one thing but also no recipes, at least no visible recipes. Experimentation should be a part of it and crafting should take some patience to do, especially to do well. Both different materials, proportions and uses of enchantments etc at a different stages of the craft should affect the end result. Say using iron, a fire enchant, and this say fire attribute ore should produce a different result than just using iron and a fire enchantment or just iron and a fire attribute ore. Say when making a potion adding in a little of this herb that's poisonous may actually increase the effects of the potion.
I want to be able to make a name for myself on something other than combat. To have power and influence that is more than if I had an entire guild's military might. Master craftsmen has always been vital in history and as famous as leading fighters and champions, but they are often the most neglected in games.